Jump to content

Photo

Ultimate resolution landscape LODs and generator tes4ll


  • Please log in to reply
140 replies to this topic

#41
gruftikus

gruftikus

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,248 posts
In response to post #31235305. #31235875, #31239340, #31246915, #31262425 are all replies on the same post.


Spoiler

No, not to the data directory. Please navigate to Data/ini/tes4ll and double-click on tes4ll_all.mpb, it will auto-load mpgui_autoload.mpb which is located in the same directory. MPGUI might have problems with mod files, I have tested only with FalloutNV.esm when I was creating MPGUI in 2012

#42
fredlaus

fredlaus

    I don't want to be famous I want to be happy

  • Supporter
  • PipPipPipPipPip
  • 8,757 posts
In response to post #31235305. #31235875, #31239340, #31246915, #31262425, #31278155 are all replies on the same post.


Spoiler

I ran the entire process through MPGUI with highres and almost anything possible in the menue this time - fabulous tool!
:-) Thank you very much gruftikus!

#43
toynbeeidea

toynbeeidea

    Old hand

  • Members
  • PipPipPip
  • 685 posts
In response to post #31235305. #31235875, #31239340, #31246915, #31262425, #31278155, #31285425 are all replies on the same post.


Spoiler

Got it now - thanks.

I was hoping I could use this on my TTW install, but it doesn't seem to like the converted Fallout 3 assets - throws a "Seek failed" error. In all fairness, Wrye Flash throws invalid header warnings on those as well.

#44
gruftikus

gruftikus

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,248 posts
In response to post #31235305. #31235875, #31239340, #31246915, #31262425, #31278155, #31285425, #31288065 are all replies on the same post.


Spoiler

I also got these error, I hope I can update MPGUI sooner or later, but first I will finish this work here as well as the FO3 version - sorry too many projects....

#45
adonisvii

adonisvii

    Enthusiast

  • Members
  • PipPip
  • 162 posts
In response to post #31150705. #31153380, #31154775, #31165835, #31177415, #31181320, #31181680, #31201570, #31208350, #31211955, #31237415, #31237760 are all replies on the same post.


Spoiler

I'll have initial release once I've finished the bridges (done billboards, most retaining walls + some misc) for both FO3/FNV. Can always use more contributors. There are thousands of meshes that could use some love. I think InsanePlumber was also looking into LOD.

Edited by Adoni7, 02 December 2015 - 06:52 AM.


#46
fredlaus

fredlaus

    I don't want to be famous I want to be happy

  • Supporter
  • PipPipPipPipPip
  • 8,757 posts
In response to post #31150705. #31153380, #31154775, #31165835, #31177415, #31181320, #31181680, #31201570, #31208350, #31211955, #31237415, #31237760, #31331480 are all replies on the same post.


Spoiler

Wow! Thank you very much. I did something for Oblivion years ago, but it is not "sticking" anymore. That means I have to learn it all over again.
I will keep looking:-)

#47
darlingg

darlingg

    Fan

  • Supporter
  • PipPipPip
  • 486 posts
Can this be used with Mod Organizer, such as described for LODGen at http://www.nexusmods...egas/mods/58562 and http://wiki.step-pro...nning_FNVLODGen ? Would "Have MO manage archives" there need to be unchecked?

Edited by darlingg, 03 December 2015 - 08:28 PM.


#48
gruftikus

gruftikus

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,248 posts
In response to post #31374980.


Spoiler

There is a description here for Oblivion: http://wiki.step-project.com/Guide:Mod_Organizer_Oblivion. Maybe MO people have to update this page that it matches with Fallout (different paths)

#49
fredlaus

fredlaus

    I don't want to be famous I want to be happy

  • Supporter
  • PipPipPipPipPip
  • 8,757 posts
You are still on the "HotFiles", gruftikus. I am the first to salute your efforts!
Very nicely done in all ways!

#50
darlingg

darlingg

    Fan

  • Supporter
  • PipPipPip
  • 486 posts
In response to post #31374980. #31387270 is also a reply to the same post.


Spoiler

(Discussion continued at http://forum.step-project.com/topic/9452-landscape-lod-generator-tess4ll-and-mo/)




Page loaded in: 2.102 seconds