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Removal of automatic weapon damage reduction?


Slapstick83

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I have a feeling that there's an agreement that automatic weapons are subpar because of their damage, and there's also many (I'm one) who has an interest in realism & immersion mods. I'm wondering if the automatic weapon damage reduction perhaps could be removed, balance be damned. A .308 to the head is still a .308, regardless of whether the gun was automatic or not.

 

Is this even possible with our current tools, and would someone care to look into it? I have 0 experience with modding, so I wouldn't know where to begin, at least not without the GECK.

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While I agree that it's ridiculous for the automatic weapons to take a damage reduction solely for being automatic, there does have to be some sort of balance otherwise they'd be far too OP and there'd be no reason to ever go with any mods besides auto. A couple penalties that I can think of that could balance it out would be vastly reduced accuracy in vats and significantly increased recoil when not in vats (thus reducing your non vats accuracy).

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Well, automatic weapons are widely in use for a reason. I guess they could take a small hit in accuracy, right now they're quite accurate. Balance wise though, this would count for enemies as well, and they wouldn't be as powerfull as their damage-increasing non-automatic alternatives.

 

I see some people saying they go with only 3 weapons: a side-arm, long-arm, and one auxilary weapon, so you'd have to choose. Automatic isn't always the answer. People also play with reduced carry weight, so the ammo cost could be prohibive, depending on how you play.

 

This obviously isn't right for everyone, and maybe the answer lies somewhere in between. I'm just curious if it could be done, and then see how it plays out.

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You can always nerf their accuracy. Its logical that shooting something at full blast would be harder to control. I also agree that a bullet is still a bullet regardless if shot from automatic rifle or not.

 

Whats more I would also remove the same nerf from 'scattered' energy weapons. The menu will show a damage inscrease but overall damage per bullet gets a massive nerf and its unlikely to land all shots on the same target. So they need either an accuracy boost or a significant damage boost.

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You can always nerf their accuracy. Its logical that shooting something at full blast would be harder to control. I also agree that a bullet is still a bullet regardless if shot from automatic rifle or not.

 

Whats more I would also remove the same nerf from 'scattered' energy weapons. The menu will show a damage inscrease but overall damage per bullet gets a massive nerf and its unlikely to land all shots on the same target. So they need either an accuracy boost or a significant damage boost.

 

I fully agree in regard to the scattered energy weapons.

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