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Scrap Mod request (scrapping from workshop)


Taylib

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I just looked around for a mod that will scrap everything in your workshop and could not find one.

It is my understanding that if you try to create a gun mod and it requires 2 screws, the game will scrap a desk fan (2 gears, 2 steel, 2 screws) for the screws. The other items will be deleted. But if you drop the desk fan on the ground and use the scrap feature you will get the full amount of pieces and use just the screws to make your gun mod. I don't know why the devs made the interaction like this.

So to save myself a lot of time I would like an option to scrap everything in my workshop. So I don't have to drop everything individually, and scrap individually to get the full value out of my looted junk.

 

If anyone knows of a mod like this I am very interested in trying it out. Or if anyone want to make one I think that would be a great feature.

Also I'm not sure how hard the scrap all feature would be to make. Possibly a mod where you don't lose the extra parts of an item when trying to make something would be fine.

Thanks

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+1. It is extremely tedious having to 1) Tab to INV and then R (drop) items to the ground. Then 2) Q to enter Build mode and 3) R items one at a time to finally scrap them to the workbench. With several trips in and out if you happen to be carrying LOTS of things to scrap.

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You don't have to scrap items like that, just store them in a workshop, items are automatically broken down for component parts as they are required when building something. Any components not used from said broken down item are also stored for later use and not lost as was initially thought. It just takes a short while for the components to show in the inventory.
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You don't have to scrap items like that, just store them in a workshop, items are automatically broken down for component parts as they are required when building something. Any components not used from said broken down item are also stored for later use and not lost as was initially thought. It just takes a short while for the components to show in the inventory.

But how does the AI know just which items to break down when, say, steel is needed, but a half-dozen items in INV have steel components?

 

[Thanks for pointing out that the workbench is NOT a safe storage location. For example, I've on occasion stored gold lighters there, planning to extract them just before going to a trader. I didn't know that the lighter might not be there later when I have the chance to sell it.]

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But how does the AI know just which items to break down when, say, steel is needed, but a half-dozen items in INV have steel components?

 

That I don't know, but I would assume/hope it takes the lowest value item first that has most/all of the available constituent parts.

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Taylib, what you've heard is simply wrong. it doesn't work like that. Manually scrapping stuff results in the exact same result as automatically scrapping it. Thus - making a mod that automatically does the thing that the game already does automatically is .... a very silly thing to ask for all things considered :)

 

The confusion probably just started from the fact that sometimes the workshops inventory doesn't immediately update on-screen (someone forgot to program in a refresh somewhere). The extra resources are still there though, and if you try to use those resources they will be used. If you don't then they will show up in the workshop eventually whenever it next refreshes anyway - so basically don't worry about it.

 

If you are in doubt then just test it yourself with a low amount of manageable items in your workshop, and be aware that the workshop UI may not update correctly (but you can test if you can build something that needed those materialys for example).

 

-Stigma

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we still need a "scrap this" bin --- whatever you put in the bin gets scrapped when you push the button.

 

that way you can control what get scrapped and when - but you can also bulk scrap

+1. When I get around to building, I pay attention to just how many units are currently available to decide just what and how many units I build. For example, I'm deciding, "Should I build wood walls or steel walls?" I check and see that I have only <30 units of steel in stock, so I go with wood. But what the game is NOT showing me is that I have Junk in stock that scraps down to +150 additional steel in the workbench INV.

 

Also, if there is a supply route in place I know that the final raw resources -- Wood, Steel, Acid, etc. -- are shared. But what about Junk, Weapons, and Armor that can be scrapped down to raw resources? Shouldn't those be shared as well?

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we still need a "scrap this" bin --- whatever you put in the bin gets scrapped when you push the button.

 

that way you can control what get scrapped and when - but you can also bulk scrap

+1. When I get around to building, I pay attention to just how many units are currently available to decide just what and how many units I build. For example, I'm deciding, "Should I build wood walls or steel walls?" I check and see that I have only <30 units of steel in stock, so I go with wood. But what the game is NOT showing me is that I have Junk in stock that scraps down to +150 additional steel in the workbench INV.

 

Also, if there is a supply route in place I know that the final raw resources -- Wood, Steel, Acid, etc. -- are shared. But what about Junk, Weapons, and Armor that can be scrapped down to raw resources? Shouldn't those be shared as well?

 

 

As long as the junk is in the workshop locally (or linked via supply lines) it should take all your scrap into account when tallying the total amount of (for example) steel.

When I build it tells me I have thousands of units of steel available - and I certainly don't have that much raw steel that isn't part of my junk.

 

SImilarly - junk is shared in supply lines. Put in 100 aluminium cans in one workshop and you can build using that aluminum in a linked settlement.

Essentially both of the things you mention already work like you want it to - at least to the best of my knowledge...

 

EDIT To clarify - junk items aren't shared (you can't pull out those cans in the other settlements) but the resources in them are (you can use them to build something elsewhere).

 

-Stigma

Edited by thestigma
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we still need a "scrap this" bin --- whatever you put in the bin gets scrapped when you push the button.

 

that way you can control what get scrapped and when - but you can also bulk scrap

 

If you want to save some junk from getting scrapped - why not just have a separate chest where you put those items? Then they won't be scrapped automatically.

 

That seems like it serves the same function - and requires that you move a lot less items around - assuming that you don't actually want to preserve most of your junk items...

Your workbench already IS a "scrap this" bin. The only difference is that it scraps things on-demand as you run out of raw resources and need more.

 

-Stigma

Edited by thestigma
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