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Trouble using FO4Edit to create a mod


ReconArbiter189

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While I have used versions of TES5Edit in the past to clean up and fix personal mods, this is my first time actually using it to create one. Since the GECK won't be released for a while, I tried to use FO4Edit to create a mod that adds a new receiver for a weapon. While I haven't had much trouble figuring out how to work around the program thanks to the training manual from previous versions, I am now stuck. I am attempting to add and edit "Properties" of an entry. Although I changed the "Value Type" to "Float", the actual Value remains an Int. Upon attempting to enter a float into "Value 1" I receive an error obviously. My trouble is I don't know how to change the value type from an int to a float or a "FormID,Int". Help or advice from anyone with experience in mod creation using TES5Edit/FO4Edit would be greatly appreciated.

 

 

For additional purposes, I have attached a picture of my FO4Edit view in case anyone needs to see what I am talking about.

 

 

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Editing properties doesn't work reliably right now. If you need 2 properties, then try to find similar vanilla record with 2 of them and copy as new into your mod (basically use it as a template) and change values. If switching type doesn't switch values (hmm that's strange), try to set type, save plugin and reload xEdit.

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Editing properties doesn't work reliably right now. If you need 2 properties, then try to find similar vanilla record with 2 of them and copy as new into your mod (basically use it as a template) and change values. If switching type doesn't switch values (hmm that's strange), try to set type, save plugin and reload xEdit.

How exactly would I copy a vanilla record to the mod without altering the vanilla?

 

Edit: Nevermind. Figured it out.

Edited by ReconArbiter189
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  • 4 weeks later...

 

Editing properties doesn't work reliably right now. If you need 2 properties, then try to find similar vanilla record with 2 of them and copy as new into your mod (basically use it as a template) and change values. If switching type doesn't switch values (hmm that's strange), try to set type, save plugin and reload xEdit.

How exactly would I copy a vanilla record to the mod without altering the vanilla?

 

Edit: Nevermind. Figured it out.

 

Dude, if you figured it out elaborate on your solution so the rest of us with this problem can do it too. I'm trying to add formid's to a FormID, Int value field but it just throws the error, do i have to convert the hexadecimal formid to decimal first or what? Can someone help.

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Just get the newest version of FO4Edit, that's all.

 

With the older version, it didn't immediately update when you changed the type. You had to save the plugin, exit, and then start FO4Edit again. Uncomfortable, but it works too, in case you're stuck with the old FO4Edit for whatever reason.

 

Edit: and if it's about editing values in the master .esm, you don't. You right click on the entry in the tree and choose to copy as override into a new file (or into an existing file). CK or GECK automatically made such a copy when you tried to edit the master, but FO4Edit and Snip are more low level. You have to really get down to the metal and do all the details yourself. Just imagine you're Tony Stark and building your stuff in a cave with scrap ;)

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