Okay, I think many people, including Bethesda didnt get the bottom line here. You are not siding with the Minutemen, you ARE the Minutemen. As soon as you accept to be General, you are the Minutemen leader. It is your faction. Alongside with all the building options and stuff, this is like the best ever idea that could happen in game like Fallout or TES (please make it happen next TES!!!). No more lonely hero wondering around being everyone’s prostitute... The idea that you could be ruler and actually build your own faction, your own legacy is something that many people including me are expecting now from games since we are already bored of the usual same o' questing RPG stuff... So I was really excited to see this coming just to find out that its half cooked. It is not finished at all and it seems that both players and Bethesda are confused what is Minutemen to the player (once he becomes General).
I was hoping that Minutemen is platform for us to finally have the option to dominate the world with our own faction. But there are many fails alongside the storyline, which kind of undermines the whole thing.
Preston makes you general (maybe a bit early in the game in a vague way so some people may not really realize they are in charge now), but It seems that many NPCs also do not realize you are in charge (like when they are questioning your orders).
The game and reaction of NPC do not reflect at all that you are leader of faction. They still treat you as ether that there is no Minutemen or that you are not the leader.
I think there is one ending missing, something along the lines: "Minutemen wiped out everything, established settlements everywhere, took over Diamond city and created new state in Commonwealth - Congratulation, you are the most badass state on the Eastcoast."
After the whole thing is over, there should be mechanism, that would let player dominate the whole commonwealth as Minutemen. Maybe more possibilities to shape Minutemen and have some stretch goals about dominating the whole place and I am not just talking about creating settlements that no one really cares about once you create strong defense. (If I take the time to build all those turrets and guards it would be nice if some Raiders would show up from time to time to stretch my defense system, and I am not talking about one molerat here...).
I mean spice it a bit. Storyline is very short, so it would be nice to have some simple but meaningful mechanism that really makes you feel that you are ruling over the place with faction that you lead and develop.
Did you expect to rule the Commonewealth with your own faction? Would you like that?
Edited by jakubtyl, 01 December 2015 - 10:39 AM.