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Roughly 100ms of mouse lag that I can't get rid of


noahdvs

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I posted a similar thread on Bethesda's forum already, but I couldn't find any answers. Since this is the modding forum, hopefully I can find people with a bit more knowledge here. I'm just going to paste 2 of my posts from that thread.

 

Seriously, I've tried everything else I've seen on the internet.

  • Disabled engine v-sync
  • Tried game with disabled and enabled v-sync in the nvidia control panel.
  • Currently, I have engine v-sync disabled and v-sync forced to off via the nvidia control panel with FPS limited to 60 via nvidia inspector.
  • Disabled mouse Accelleration
  • Fixed mouse y axis movement
  • I'm currently in borderless windowed mode with resolution set to 1366x768. Fullscreen didn't make a difference.
  • All my .ini files are set to read only so the settings I've used cannot be reverted by the game.

I am on v1.1.30. I use a lot of mods, but the lag is there with and without mods. It was there from the start too.

 

The only ENB mod I'm using is the one that reduces stuttering and allows me to use RAM as VRAM. I only installed that yesterday though. Most mods are just content (e.g., SSEx and more crafting workbenches) and gameplay mods (e.g., custom survival difficulty and item stat changes) along with some lower resolution retextures and settlement light brighteners. The v-sync is definitely off. I get slightly over 80 FPS looking at the sky near my workshop in Sanctuary Hills (which means despite what I thought, my FPS limiter isn't on). My refresh rate is 60Hz.

 

Also, I just tried beta version 1.2.37 and that didn't fix the issue.

 

I don't get much delay when it comes to clicking the mouse to shoot, but I get a lot of delay when it comes to mouse movements. Like if I throw my mouse across my desk, the screen follows a moment later rather than immediately.

Only difference is that I have enabled the FPS limiter from ENBoost and have set the limit to 60 FPS. I am still on v1.2.37.

Edited by noahdvs
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I had better success tinkering with prerendered frames 1 or turning triple buffer off while using vsync.

While using a frame limiter - I also had better results using a cap of 58/59 vs 60.

 

Some other things to mess around with.. if anything - ymmv.

Edited by zaty1
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I had better success tinkering with prerendered frames 1 or turning triple buffer off while using vsync.

While using a frame limiter - I also had better results using a cap of 58/59 vs 60.

 

Some other things to mess around with.. if anything - ymmv.

The nvidia control panel doesn't seem to have any effect. I did turn back on engine v-sync though.

I think it might have improved the latency, but it could be placebo. I originally turned it off to reduce lag when there was a noticeable delay every time I clicked to shoot, however, that delay did not come back. There is still some latency though, which is why I think the improvement could be placebo, but I'm not sure.

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