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VO Actor here looking to voice your companion mod. *Bonus Boston Accent if needed!


Orock11

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I am a professional Voice Actor. I have been working for over five years doing IVR's and phone systems, audio books and some animation. I voice Minute Avvarri (The Blacksmith) in the Wheels of Lull DLC mod for Skyrim.

 

I am from the Boston area and do a better Boson accent than most of the actors in the vanilla game. (I hate they all say Quinzy instead of Quincy. NO ONE SAYS QUINZY!) I normally speak without the regional dialect but have no trouble turning it on.

 

I have a home studio and can record high quality voice tracks. I use a condenser mic and can convert to whatever format you need (wav, mps whatever).

 

I love Fallout and Skyrim and would love to voice a full companion. I am aware it would take a good deal of time and I am willing to commit to that.

 

You can hear some of my work:

 

http://gabrieldunnvo.tumblr.com/

https://soundcloud.com/gabriel-dunn-voice-overs/tracks

 

If you want to talk o skype or have a sample you want read...send it to me. (gabrieldunnvo AT gmail.com)

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Good to see VO's already looking for projects and it's good to start the designing ahead of time, but the lack of the official mod tool prevents us from building the actual companion and related content into the game. The tool should be releasing around January/February. Just a heads up. :)

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Good to see VO's already looking for projects and it's good to start the designing ahead of time, but the lack of the official mod tool prevents us from building the actual companion and related content into the game. The tool should be releasing around January/February. Just a heads up. :smile:

 

I personally am trying to get all the voice acting recorded for my mod before the creation kit is released. I want to have all of my writing done and recorded so it will be ready to be imported into the game in a timely manner.

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Good to see VO's already looking for projects and it's good to start the designing ahead of time, but the lack of the official mod tool prevents us from building the actual companion and related content into the game. The tool should be releasing around January/February. Just a heads up. :smile:

 

I personally am trying to get all the voice acting recorded for my mod before the creation kit is released. I want to have all of my writing done and recorded so it will be ready to be imported into the game in a timely manner.

 

 

Nice! I'm bad at thinking ahead like that. I'd probably go around the other way. First finish the stuff in Creation Kit, including dialogue trees and then find the voice that fits the finalized companion, maybe tweak some things around with the actor if they're interested, but that's just me.

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Good to see VO's already looking for projects and it's good to start the designing ahead of time, but the lack of the official mod tool prevents us from building the actual companion and related content into the game. The tool should be releasing around January/February. Just a heads up. :smile:

 

I personally am trying to get all the voice acting recorded for my mod before the creation kit is released. I want to have all of my writing done and recorded so it will be ready to be imported into the game in a timely manner.

 

 

Nice! I'm bad at thinking ahead like that. I'd probably go around the other way. First finish the stuff in Creation Kit, including dialogue trees and then find the voice that fits the finalized companion, maybe tweak some things around with the actor if they're interested, but that's just me.

 

 

I've been working on my project for 3 months already... So that is before Fallout 4 was even released.

 

And honestly... I'm not even halfway done with what I have to do. I'm getting closer to the 300 page mark with my writing, and I almost have all my concept art done. Still working at my 3d models for the custom outfits and body types I am going to give to my characters.

 

This stuff takes time, but people are going to want good quality quest mods as early as they can get them. I can't just wait till I am done and pack on another 2-3 months at the end of my production cycle to wait for people to come along and record.

Edited by TeamBacon
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Good to see VO's already looking for projects and it's good to start the designing ahead of time, but the lack of the official mod tool prevents us from building the actual companion and related content into the game. The tool should be releasing around January/February. Just a heads up. :smile:

 

I personally am trying to get all the voice acting recorded for my mod before the creation kit is released. I want to have all of my writing done and recorded so it will be ready to be imported into the game in a timely manner.

 

 

Nice! I'm bad at thinking ahead like that. I'd probably go around the other way. First finish the stuff in Creation Kit, including dialogue trees and then find the voice that fits the finalized companion, maybe tweak some things around with the actor if they're interested, but that's just me.

 

 

I've been working on my project for 3 months already... So that is before Fallout 4 was even released.

 

And honestly... I'm not even halfway done with what I have to do. I'm getting closer to the 300 page mark with my writing, and I almost have all my concept art done. Still working at my 3d models for the custom outfits and body types I am going to give to my characters.

 

This stuff takes time, but people are going to want good quality quest mods as early as they can get them. I can't just wait till I am done and pack on another 2-3 months at the end of my production cycle to wait for people to come along and record.

 

 

I feel you. Was working on a Skyrim mod for a year and a half. Sadly the scope of the mod was just too big for one person and I had to abandon it.

Still, your mod sounds really good, the more dialogue / story, the better I always say. Can't wait to see it in action. :smile:

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I feel you. Was working on a Skyrim mod for a year and a half. Sadly the scope of the mod was just too big for one person and I had to abandon it.

Still, your mod sounds really good, the more dialogue / story, the better I always say. Can't wait to see it in action. :smile:

 

 

That's the ironic thing actually, but I planned things that way for a reason.

 

My mod actually has a relatively small scope, only about 10 characters that have more than 3 or 4 lines. All the new locations are inside the existing Commonwealth and are just expanded areas inside boarded off areas, there are only 3 locations in total.

 

I've got 4 quests that twist and turn into the a shared mystery plot of deception and drama with a common mastermind and motive behind the whole thing. It is all based around a 1940s Noir style murder mystery that turns more Fallout as you go along.

 

The reason I have so much writing and character work to do is because I am trying to put so much depth and detail and just overall care into every last character and piece of the story. As a character modeler, I am taking the vast amount of knowledge I have written about my characters and making sure that every piece of their outfits and looks has a story behind it or tells you something about that character. When you work like that, having 10 characters is almost 10 months worth of work to do.

 

I plan on having things done by the time the GOTY edition of Fallout 4 is released.

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I feel you. Was working on a Skyrim mod for a year and a half. Sadly the scope of the mod was just too big for one person and I had to abandon it.

Still, your mod sounds really good, the more dialogue / story, the better I always say. Can't wait to see it in action. :smile:

 

 

That's the ironic thing actually, but I planned things that way for a reason.

 

My mod actually has a relatively small scope, only about 10 characters that have more than 3 or 4 lines. All the new locations are inside the existing Commonwealth and are just expanded areas inside boarded off areas, there are only 3 locations in total.

 

I've got 4 quests that twist and turn into the a shared mystery plot of deception and drama with a common mastermind and motive behind the whole thing. It is all based around a 1940s Noir style murder mystery that turns more Fallout as you go along.

 

The reason I have so much writing and character work to do is because I am trying to put so much depth and detail and just overall care into every last character and piece of the story. As a character modeler, I am taking the vast amount of knowledge I have written about my characters and making sure that every piece of their outfits and looks has a story behind it or tells you something about that character. When you work like that, having 10 characters is almost 10 months worth of work to do.

 

I plan on having things done by the time the GOTY edition of Fallout 4 is released.

 

 

That's a lot of work. But to not derail the topic any more, than we already have, I wish you good luck on the project and hope to see you around here! :)

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Good to see VO's already looking for projects and it's good to start the designing ahead of time, but the lack of the official mod tool prevents us from building the actual companion and related content into the game. The tool should be releasing around January/February. Just a heads up. :smile:

Thanks. I know the GECK isn't out yet. but most modders working on the big mods, and not just retexures and nudes, are already writing. just getting it out there. Thank you for the heads up though.

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Good to see VO's already looking for projects and it's good to start the designing ahead of time, but the lack of the official mod tool prevents us from building the actual companion and related content into the game. The tool should be releasing around January/February. Just a heads up. :smile:

 

I personally am trying to get all the voice acting recorded for my mod before the creation kit is released. I want to have all of my writing done and recorded so it will be ready to be imported into the game in a timely manner.

 

 

Nice! I'm bad at thinking ahead like that. I'd probably go around the other way. First finish the stuff in Creation Kit, including dialogue trees and then find the voice that fits the finalized companion, maybe tweak some things around with the actor if they're interested, but that's just me.

 

Well when you need a tough male, or hero male voice...or a Boston townie...write me. I'll still be here come spring time. ;)

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