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PROJECT: RESTORE SANCTUARY


TroJanViru5

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I'm posting this here now after I released my new TV mod which replaced the buildable TV w/ cabinet with its pre-war counterpart which is void of rust and the effects of 200 years of degradation.

 

The idea is fairly simple; To polish the crap out of the non-scrappable buildings in the sanctuary as well as everything inside those buildings.

 

Other features will include everything possible outside of the buildings like the road, grass, fences, walls etc etc.

 

End result should be a town that has avoided 200 years of weather.

 

 

It's going to be a massive job but someone has to do it.

 

I will post updates as I get along.

Edited by TroJanViru5
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I have been wondering from the second I saw the hammering idiots in Sanctuary, what are those idiots in Sanctuary really fixing all the time. at first I thought wow great, may be I can assign them for fixing things around, may be the fixes are progressing somehow, like may be after a period of time like a week or so, those walls will be restored to their original states or at least to a more restorated/fixed version. But no, it is just a silly animation with no intelligent script behind.

 

So I would add such functions to such a project, Instead of replacing everything at once with restorated/new versions, I would have some settlers assigned to objects/buildings and let the fixing animation activated and after a period of time that object would be replaced with better/cleaner versions (need for crafting materials for any fix as well, etc...). (I tried myself it is nearly impossible for me to do what i really want, not a hardcore modder anyway)

 

Good Luck

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I have been wondering from the second I saw the hammering idiots in Sanctuary, what are those idiots in Sanctuary really fixing all the time. at first I thought wow great, may be I can assign them for fixing things around, may be the fixes are progressing somehow, like may be after a period of time like a week or so, those walls will be restored to their original states or at least to a more restorated/fixed version. But no, it is just a silly animation with no intelligent script behind.

 

So I would add such functions to such a project, Instead of replacing everything at once with restorated/new versions, I would have some settlers assigned to objects/buildings and let the fixing animation activated and after a period of time that object would be replaced with better/cleaner versions (need for crafting materials for any fix as well, etc...). (I tried myself it is nearly impossible for me to do what i really want, not a hardcore modder anyway)

 

Good Luck

 

This sounds like a great idea, and reminds me of Kvatch Rebuilt for Oblivion.

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