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[Mod Issue] Problems with fbx file (opened in Blender)


Lehira

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Hello there!
First of all: sorry for my bad english, I'm italian XD

So, I'm hope it is the right section of this forum! http://static.cdprojektred.com/forums/images/smilies/ipb/grin.gif This is my first experience with modding (I'm familiar with 3D software) and I want to try to do a little mod for the CD Projekt's contest. I will not win it, definitely, but I want to try. My boyfriend really wants the sword and I want to improve my skills, so this is a good chance. http://static.cdprojektred.com/forums/images/smilies/ipb/).gif

Well, I followed Gopher's guide on YT and the CD Projekt's walkthrough both, I have uncooked the files but when I open the fbx file on blender... This is the result. (With Gopher's video)

 

Two horses is better than one, ok, but not this time :'D What is the problem? How can I resolve it?

 

Actually I see this error on the cmd, following the CD Projekt's tutorial.

 

C:\windows\system32>cd C:\Users\Ezio\Desktop\Tw3Modkit\bin\x64
C:\Users\Ezio\Desktop\Tw3Modkit\bin\x64>call wcc_lite export -depot="C:\Users\Ez
io\Desktop\TW3UC\Uncooked" -file=characters\models\animals\horse\draft\model\b_0
1_hd_brown_rideable.w2mesh -out "C:\Users\Ezio\Desktop\TW3UC\Mods\Roach\Raw\b_01
_hd_brown_rideable.fbx"
[2015.12.13 23:24:36][Error][Engine] wintab32.dll - GetProcAddress failed for '[
2015.12.13 23:24:36][info][WCC] Starting commandlet 'export'
[2015.12.13 23:24:36][info][WCC] -----------------------------------------------
----------------
[2015.12.13 23:24:36][info][WCC] Attaching depot at 'C:\Users\Ezio\Desktop\TW3UC
\Uncooked\'
[2015.12.13 23:24:36][Error][WCC] Missing output file path
[2015.12.13 23:24:36][info][WCC] -----------------------------------------------
----------------
[2015.12.13 23:24:36][Error][WCC] Wcc operation failed
C:\Users\Ezio\Desktop\Tw3Modkit\bin\x64>

Thank you to all and happy holidays http://static.cdprojektred.com/forums/images/smilies/ipb/).gif

Edited by Lehira
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There seems to be an error in your export syntax.


call wcc_lite export -depot="C:\Users\Ezio\Desktop\TW3UC\Uncooked" -file=characters\models\animals\horse\draft\model\b_01_hd_brown_rideable.w2mesh -out "C:\Users\Ezio\Desktop\TW3UC\Mods\Roach\Raw\b_01_hd_brown_rideable.fbx"

You have to place equals between the "-out" parameter and the following path, like you do with depot, file, etc.
Like this:

call wcc_lite export -depot="C:\Users\Ezio\Desktop\TW3UC\Uncooked" -file=characters\models\animals\horse\draft\model\b_01_hd_brown_rideable.w2mesh -out="C:\Users\Ezio\Desktop\TW3UC\Mods\Roach\Raw\b_01_hd_brown_rideable.fbx"

Hope this helps. Best of luck with your contest approach. :smile:

Edited by ThraxxMedia
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There seems to be an error in your export syntax.

call wcc_lite export -depot="C:\Users\Ezio\Desktop\TW3UC\Uncooked" -file=characters\models\animals\horse\draft\model\b_01_hd_brown_rideable.w2mesh -out "C:\Users\Ezio\Desktop\TW3UC\Mods\Roach\Raw\b_01_hd_brown_rideable.fbx"

You have to place equals between the "-out" parameter and the following path, like you do with depot, file, etc.
Like this:

call wcc_lite export -depot="C:\Users\Ezio\Desktop\TW3UC\Uncooked" -file=characters\models\animals\horse\draft\model\b_01_hd_brown_rideable.w2mesh -out="C:\Users\Ezio\Desktop\TW3UC\Mods\Roach\Raw\b_01_hd_brown_rideable.fbx"

Hope this helps. Best of luck with your contest approach. :smile:

Oh! Thank you so much!

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