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Settlement Management Experiment


Malikin

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Hello everyone,

 

It is Finals week here at college and all I can think of is Fallout 4. So while I am studying and trying to stay as far from my PC as possible I had a question and hopefully an experiment to answer it.

 

Do each of the settlement locations have a sweet spot for number of settlers. The info is rather vague, and there has been some speculation on a number of different forums. But no one has really answered it.

 

Basically, is every settlement ok with 21+ people, or do some settlements just run smoother at a particular number? I am hoping to get feedback here, then I will attempt to match my settlements to your recommendations. I can then give feedback on what I find. I do not have all the settlements unlocked, yet. We can go over details and I will get a screenshot of my current available settlements after I get home.

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I honestly think its about space.

 

Think about it, can you really fit 21+ settlers in hangman's alley? Or rather can you really suppport 21+ settlers in bunker hill with limited area's to farm and limited area's to get water from?

 

Trade routes.

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the question is not if I can fit and make a settlement work with 21+ people. The question is, for settlement X, what is the optimal number? For those of us trying the settlement thing out, what is working, what is not. Is there a range to be experimented on? Without actually picking apart the values, can we figure out such things just experimenting in game? For Hangman's alley, the question is not about fitting in 21 settlers, but instead how many works best at that settlement. Then I can report my/our findings and thus others can apply those findings into their planning. After Thursday, for a little time, I will have free time to spend.

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Sticking to Vanilla, personally, a dozen or so is a very safe number to get a variety of things done yet is very easy to support. Some like Hangman's Alley which are small, cramped will be problematic to support by themselves. Some like Sanctuary Hills, the Drive-In, and the island can support a far larger population, provided you know how to take care of them. But once you throw in high CHA and certain Perks, Supply Routes, it opens up other avenues.

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Sticking to Vanilla, personally, a dozen or so is a very safe number to get a variety of things done yet is very easy to support. Some like Hangman's Alley which are small, cramped will be problematic to support by themselves. Some like Sanctuary Hills, the Drive-In, and the island can support a far larger population, provided you know how to take care of them. But once you throw in high CHA and certain Perks, Supply Routes, it opens up other avenues.

Still, using hang mans alley as an example, how do you fit that many beds and food / water? Supply routes don't transfer immediate food / water over, you still have to supply that specific settlement with food and water to maintain it.

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Sticking to Vanilla, personally, a dozen or so is a very safe number to get a variety of things done yet is very easy to support. Some like Hangman's Alley which are small, cramped will be problematic to support by themselves. Some like Sanctuary Hills, the Drive-In, and the island can support a far larger population, provided you know how to take care of them. But once you throw in high CHA and certain Perks, Supply Routes, it opens up other avenues.

Still, using hang mans alley as an example, how do you fit that many beds and food / water? Supply routes don't transfer immediate food / water over, you still have to supply that specific settlement with food and water to maintain it.

 

If you send a Supply Route to a settlement deficient in the food, water it needs, the route will support the population provided the originating source had the resources to cover for it. It was why I have settlements with 14, 16 or whatever but had 8 food and everything was still "In the green" on the status. Settlers commented on the lack of food but the settlement status was green and I wasn't losing anyone. So it's all good. However, if you want the most efficient crop to grow for the sake of food, Mutifruit is the best. Other crops grant 0.5 food, Mutifruit gives a full 1.0.

 

As for Hangman's Alley? I scrapped unnecessary stuff to have the space for beds, sleeping bags while keeping them in the safe confines of the walls. It was still crowded.

 

That area is very tight at ground level to build and support for more people. But something I'm considering later on is to build UPWARDS to have proper living space. I already had a set of stairs to take me to the roofs of the shacks so that I put Turrets on some ledges covering the 2 entrances. It would not be a stretch to make a building at that higher elevation with proper beds, etc. I'd probably have to scrap a bunch of things at ground level to do it while playing in the confines of Vanilla FO4's build limits for Hangman's Alley.

Edited by Warmaker01
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