Before you request a mod,
Posted 07 May 2008 - 03:53 PM
Posted 07 May 2008 - 05:11 PM
TES, with Morrowind and Oblivion as exponents in this aspect, was made with great easy to be modified as a concept. But it is not a 'Game Developer Kit'. It is designed to be a alone PC game, it is not good not even at mounted player combat (although horse existed since the begin). It strives for the player being honored and gaining attention from people being 'good', the AI don't knows as to deal well with the evil ones.
These are not impediments on itself, as Companions mod were developed with success, yet in the vanilla game this can turn things 'too easy', many of these companions mods tend to be even boring at some times, yet others are better mainly because such companions turns the mod more a quest mod than a companion one.
Mounted combat mods not yet managed to give us a really good experience, yet they are not worthless.
'Evilness' mods are complicated enough to me opining about for now, I can just advance they need a whole background to even hope not being just total and mindless butchering nonsense.
But some suggestions are going beyond the absurd. Hey, I know this idea is good at game xyz. The own xyz game is great. So be it, Oblivion don't even resembles this xyz game. No one that think a bit before asking would fail to perceive that what they are asking, if done... if even possible to be done, would transform Oblivion in a cheap, unpleasant if not just disgusting shadow of the other.
Not more to append to the already said, except repeating and repeating to the ones that ask for mods: 'think'
Posted 02 August 2008 - 10:55 PM
Posted 21 November 2008 - 01:10 AM
There are well over 10,000 mods here. Don't put down any money on what hasn't been done.
Posted 24 November 2008 - 07:21 AM
I think a mention of ... original material not so much on copyrighted stuff... cuz that stuff is usually taken down if uploaded for public use right?
Maybe it's just me, but I'm kinda getting a little sick of requests for mods that have already been done, done again, and done some more every other day. If I see one more "can u make teh emperorz armor plz!" I'm gonna lose my mind.
With that said, keep this in mind: if you have an idea for a mod that
1) makes armor, clothing, or accessories playable
2) makes an NPC or your horse essential or non-essential
3) increases the value or strength of a weapon or set of armor
4) puts a player-owned house somewhere
5) makes Dremoras a playable race
6) alters vampires' faces or protects them from the sun, or
7) gives you an instant-kill spell,
search for it in the file index before you set upon the mod request forum with your question. It will be there, trust me. In fact, if you are tempted to type "it's probably easy to make, so could somebody make it?" then chances are, somebody already has.
If it's not already made, then go nuts, somebody will be happy you had the idea. Otherwise, let's not clutter up the forum with redundant posts.
Posted 24 November 2008 - 01:44 PM
The Nexus is the best place to find the mod you want, but if you need help and want to learn how to find mods for yourself, I can help with that. But, if you just want it to be 'done for you' then I think you're 'just lazy'.
If a mod truly does not exist (doubtful), and if the mod idea has a broad enough appeal (lots of people would like it), I'm sure there's a modder that would help with it.
If you want a new 'killer sword' or more 'magic armor' there's already tons of that stuf, and it's easy to find.
One last thing:
Recently, a few people have contacted me saying they can't find 'Borderless Cyrodiil'. It's needed if you use my house mods since one house is in Morrowind and another is in Valenwood.
here's the link to get Borderless Cyrodiil:
and here's the link to my house mods:
(shameless plug. moderators .. edit as necessary)
Posted 17 January 2009 - 04:51 PM
Suggesting a mod and letting others know why you think it would be a great addition to Oblivion will get a much better response.