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#71
wwwq14

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Oblivion Kunoichi armor Request Nice to meet you

http://blog.naver.co...zl2/60142042133
http://blog.livedoor...s/50510745.html
http://blog.livedoor...s/50528799.html

Edited by wwwq14, 29 September 2011 - 11:51 PM.


#72
oblivion360

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Maybe it's just me, but I'm kinda getting a little sick of requests for mods that have already been done, done again, and done some more every other day. If I see one more "can u make teh emperorz armor plz!" I'm gonna lose my mind.

With that said, keep this in mind: if you have an idea for a mod that
1) makes armor, clothing, or accessories playable
2) makes an NPC or your horse essential or non-essential
3) increases the value or strength of a weapon or set of armor
4) puts a player-owned house somewhere
5) makes Dremoras a playable race
6) alters vampires' faces or protects them from the sun, or
7) gives you an instant-kill spell,
search for it in the file index before you set upon the mod request forum with your question. It will be there, trust me. In fact, if you are tempted to type "it's probably easy to make, so could somebody make it?" then chances are, somebody already has.

If it's not already made, then go nuts, somebody will be happy you had the idea. Otherwise, let's not clutter up the forum with redundant posts.

Thank you.... I'm sick of spam going around.

#73
jgonzo0097

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I like to now how to get a weapons mod for oblivion elder scroll for 360

#74
Nephenee13

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I like to now how to get a weapons mod for oblivion elder scroll for 360


You don't.

#75
Pokegami

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The plural of dremora is still dremora. I can see why Bethesda didn't make the singular "dremoron", however.

Edited by Pokegami, 17 April 2012 - 12:00 PM.


#76
thebestdamncourier

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Another good point:

If you can download a mod, you can download TESCS and just do it yourself. It's simple. Activate the oblivion file, Character/Races/Dremora/Text Data and then check the box that says playable. Or the horse for example. Find horse that can be bought in game. Right-click edit. Check the essential box. Is it just me, though? Am I rambling or is my point valid?



#77
Riikrdo

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what race and mod are this?



#78
Ovennamedheats

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Not sure if this even needs to be a mod or not. Seems like if it were it would be a realism type mod. Is anybody familiar with a method to turn off the alchemy effects until you find a corresponding alchemy recipe? I think it would be interesting and challenging not to be able to make a potion or poison until you find a recipe for it. I don't understand how the player can know what the ingredient does whn they have just picked it up. Maybe only in the world of the Elder Scrolls.




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