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Music files and rules of them (xwm files)


code5150ine

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So... I modified music files and I did add my own song for battle music. I noticed theres somekind of rules for music which start to play (I dont know is the rule same for every song, or is there different rules for different songs)

 

So the song which I replaced is named "MUS_Combat_Boss_01.xwm"

 

When it started to play my own song which I added, the original "rules" affected to the song. When the song starts to play, it goes forward to the and. And after 2 minutes the song starts again, this time few seconds after the actual start (there is some kind of start effect in the song...) it repeats again after 2 minutes. Totally 3 times the song plays and then it goes fully to the end.

 

It can be noticed when you put your own song. The song goes with that rule, and it stops like suddenly. It does not sound good. I tried to inscpect ini files, but didnt found out nothing.

 

Someone knows better? Can the rule be modified?

Edited by code5150ine
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So, if I'm understanding you correctly -- the song you've chosen is longer than two minutes, but begins looping automatically at the two minute mark?

 

I just checked and noticed that the song you're trying to replace is 2:01 in length; my guess is that this is a specific condition that can't be edited until the CK is released, so you probably need to trim your audio down to the same length.

 

Also, you might want to look into replacing the combat theme's 'finale' track to see what happens.

 

I've been digging around in FO4's 'Sounds' archive to determine how I should structure the custom soundtrack I've organized for one of the projects I'm currently working on. For each combat track, there is an accompanying "finale". For example, there's "MUS_Combat_Boss_01.xwm", and there's the corresponding finale stinger, "MUS_Combat_Boss_01_Finale.xwm". These finale tracks are triggered to play at the end of battle to add resolution and provide a more natural transition out of battle. Skyrim handled its combat music in the same way, iirc.

 

I've edited the combat tracks for my soundtrack to loop as seamlessly as possible and have also taken appropriate sections from each track to use for the corresponding finale stingers, which are typically ten seconds or less in duration. I would recommend attempting to create a finale track of your own using a small segment of the audio you're working with. It helps to listen to the existing combat tracks and the finale stingers to get an idea of how to accomplish this; with my soundtrack, I cut the audio shortly before the end and trim (if necessary) near the beginning of the song until I have a nice, clean loop. I then take the section I cut from the end of the track and use that for the finale.

 

I have yet to test this out for myself in-game, however.

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