MildsQuarry Posted December 21, 2015 Share Posted December 21, 2015 To start off with, I'm not very well educated when it comes to modding skyrim so bare with me. While using nexus mod manager i installed a bunch of interesting mods, i have also installed all the required mods that some mods require to work (that i know of) when i go to launch skse using nexus mod manager the game itself loads up fine, makes it to the main screen fine, when i select either continue, New game, or load (and then whatever save file) it gives me an error saying \ RaceMenu Error(s) invalid CharGen script versionDetected (2) Expected (4)Error codes (10) i have looked this error up on google and couldn't find any references to the exact same code, i found similar words but different numbers (from my understanding the words can be the same but the numbers represent different errors, which would require a different solution) for a list of the mods that i have installed:http://www.modwat.ch/u/MildsQuarryUnder the Plugins tab is the mod list.if it helps the Skyrim tab is skyrim ini and the SkyrimPrefs is skyrimprefs ini any help would be very appreciated, if you need any more info then just let me know :smile: Link to comment Share on other sites More sharing options...
godembryo Posted April 24, 2016 Share Posted April 24, 2016 Me too... Link to comment Share on other sites More sharing options...
unixman70 Posted May 17, 2016 Share Posted May 17, 2016 Me too...Did you fix this error, getting it as well. Link to comment Share on other sites More sharing options...
MildsQuarry Posted May 19, 2016 Author Share Posted May 19, 2016 So i actually forgot i made this topic but i DID fix this a while back. From what i can remember, there were mods which needed mods which required mods for the mods to work, so i had to go through each mod individually and check which mods they required, but it was the mods that required mods which required mods for even them to work which i skipped over not thinking that it would go that deep. in the end about 70 or 90 mods or whatever it was ended up being roughly between 120 and 150 mods. Link to comment Share on other sites More sharing options...
sikirebirth Posted July 6, 2016 Share Posted July 6, 2016 So i actually forgot i made this topic but i DID fix this a while back. From what i can remember, there were mods which needed mods which required mods for the mods to work, so i had to go through each mod individually and check which mods they required, but it was the mods that required mods which required mods for even them to work which i skipped over not thinking that it would go that deep. in the end about 70 or 90 mods or whatever it was ended up being roughly between 120 and 150 mods.i have been doing that for the past 2 days and i have all the mods and all the right combinations. still i get the error Link to comment Share on other sites More sharing options...
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