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"Not Your Typical, Run-of-the-Mill Adventure" Character Sheets


SoulofChrysamere

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This will be the character sheet page for my and my friend Candymyne's characters in the "Not Your Typical, Run-of-the-Mill Adventure" roleplay.

 

This roleplay is currently reserved for only me and my friend, we plan on eventually opening it up once we come to a certain point. Other character sheets can be posted here, but I humbly ask anyone interested to wait until Candymyne and I are ready for the roleplay to open before posting there.

 

Link to the roleplay thread (currently for reading only): http://forums.nexusmods.com/index.php?/topic/3580710-not-your-typical-run-of-the-mill-type-of-adventure/

 

 

 

 

Meet Gavinyarel

 

 

 

Name: Gavinyarel

 

Race: Altmer

 

Gender: Male

 

Age: 110

 

Birthsign: The Atronach (extremely slow magicka recovery, requires regular use of potions and tonics to maintain spellcasting ability)

Height: 6'9

 

Appearance: Parchment-yellow skin tone; thick, dark gray hair bound in a ponytail; full beard, trimmed close to the skin; olive green eyes; slightly hooked nose; high, gaunt cheeks; thin, pursed, dark pink lips; lean, slim build; two vampire's claw marks laterally across his left cheek; puncture scars from werewolf claw on right calf; sword slash scar diagonally across chest from left shoulder down to right part of waist; two scrape scars on left side of waist from spear trap

 

Equipment: Tight-fitting, plain, dark gray robe with a large silver stud and headband ring on the hood, breast and shoulders padded with chainmail, fortifies magicka and its recovery; black, rawhide gauntlets with silver knuckles; plain black trousers with silver knee pads; rawhide, silver-toed boots; all silver on clothing kept coated with a material to hide its appearance and luster; small backpack for food and auxiliary items; healing and replenishing draughts kept in vials in a cushioned pouch at the side; ebony shortsword with fire enchantment kept in sheath at waist; steel, drain fatigue-enchanted throwing knife kept in right boot; silver amulet that resists magicka;

 

Personality: Even-tempered most of the time, but can be easily annoyed or riled by excessive stupidity, especially during serious situations; loves mind-oriented games and puzzles; harbors a stern abhorrence for those who thieve or cheat merely for personal gain or for causes he judges as unjust; wary of strangers; not racist or proud, gives everyone a chance at first; is not completely against the utilization of dark arts-related items, believing that in the right hands, they can be used for good purposes other than those their original creators or owners might've had;

 

Weaknesses: Atronach birthsign renders his magicka almost non-regenerative, recovers very slowly over time and requires the use of his enchanted gear and potions to be consistently kept battle-ready; natural Altmeri weakness to magic, experiences around 1.5 times the normal effect of a spell; extremely overprotective of children and those being racially discriminated against, can sometimes go out of his way to involve himself in such business that doesn't concern him at all; can sometimes lose his patience if subjected to prolonged annoyances or ungratefulness; shows a particular distrust and hatred of the Thalmor, of whom he was previously a member

 

Skill Repertoire: Skilled with moderate-to-short-length blades (Expert Level), but clumsy with heavier or longer weapons (longswords, claymores, etc.); extremely skilled in destruction and alteration magic (Master Destruction, Expert Alteration), cherry picked skills from other schools (quiest casting from Illusion, recharging enchanted items, etc. -- all Novice Level); can care for his steel knife and clothing well enough, but must have his ebony blade repaired by an appropriately skilled smith; not terribly well versed in speechcraft, but has come to understand how valuable some of the items his job rewards him with can be, and knows where to seek proper payment (in game terms, Novice Speechcraft, Journeyman Mercantile); has been taught constant vigilance by encounters with traps and crafty enemies

 

Political Affiliations: No official ties, but favors the Empire in Skyrim's civil war

 

Guild Affiliations: Has connections at the College of Winterhold, but is not a proper member, frequently uses it as a client for the loot he finds in addition to the various cities' court wizards and other magically inclined people;

----------------

Backstory (Work in Progress, will be expanded/revised/improved as time allows.)

 

Gavinyarel was born to Altmeri parents on Summerset Isle in 4E 91. His father, Braletar, was a high-ranking Thalmor officer that had long served as a Thalmor agent in various locations around Tamriel before returning home and wedding his wife. Gavinyarel's mother, Kandeline, was an extremely famous author all across Cyrodiil, a status that handsomely supplemented Braletar's earnings with the Thalmor. Resultantly, Gavinyarel was raised in an environment of self-absorbed racism and bigotry that saw him enlist with the Thalmor armies at fifteen.

 

During his pre-military schooling, Gavinyarel displayed a prodigious talent for Destruction magic and also showed a firm grasp of Alteration. These, coupled with the swordsmanship drilled into him by his trainers, prepared him for a life of service in the Thalmor army. After finishing his training, he was shipped to Solitude in Skyrim, where he was thrust into a decade long period of clandestine operations against the Empire in its northernmost province. He slowly became disillusioned with the Thalmor over those ten years as serving under his sadistic commander Shalcin let him see how all of the other races grieve during hardships just as Altmer do. He was finally convinced of the Thalmor's evilness when, in Evening Star of 4E 109, Shalcin punctuated the latest of his terrorist missions by torching an orphanage in Dragon's Bridge, which resulted in the deaths of eight children. In his rage, Gavinyarel conjured a bitterly cold blizzard and froze Shalcin and his other partners solid. Afterward drained of his magicka, he fled the town before efforts could be made to apprehend him.

 

After considerably distancing himself from Dragon's Bridge, Gavinyarel removed his armor and other equipment and tossed it all into a random pond in the middle of nowhere. He then walked away, leaving it behind to rot. Knowing he couldn't return to his parents or show his face among the Thalmor again, and incredibly angry with himself to contributing to their progress for so long, Gavinyarel spent the next four years in an angst-ridden rut, trying to drown his problems with vices. Then, in 4E 114, he met with fate. Well drunk and in a particularly dismal mood, Gavinyarel made the illogical and unwise decision to depart the city of Riften in the dead of night. As he stumbled along the road, his vision blurry and hampered by the scant moonlight, he was being stalked by a creature that thrived in the night: a vampire. As luck would have it, fortune smiled on Gavinyarel despite his stupidity, for the vampire was young and so mad for blood, that he completely abandoned stealth once he made for his soused prey. Gavinyarel turned to face the bounding footsteps behind him and was confronted by the wildly slashing claws and glowing golden eyes of a vampire.

Edited by SoulofChrysamere
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Riona Galsette (for The Elder Scrolls)

 

Name: Riona Galsette

Gender: female

Race: Breton

Political Affiliation: none

Age: 19

Guild Affiliation: none

 

Areas of Expertise:

 

She is proficient as an archery apprentice. Taught novice level sneaking by beggars and local tramps in the slums of Bravil. Conjuration of a bound sword through practice only being able to summon one at a time for a couple of minutes. Flexible in acrobatics honed in free-runing over obstacles in the roof and major walls of the walled shanty town, its the most developed kill she has being adept. Finally, a decent swords-woman with her conjured blade novice level. Her one handed skill was trained slaying small pests and goblins that roam the outer wilds.

 

Spell Repertoire:

 

Touch of fear -novice illusion spell. Bound sword - novice conjuration

 

Loot/Gold: 100 septims and a few jewels that have not yet been appraised worth of different values.

 

Appearance:

 

Height: 5'6" Skin Tone: slight tanned fair;
Hair: short-cut to a few inches below her jaw. Lose bell shape, auburn colored.
Eye Color: light chocolate wine brown with a gray ring around the iris.
Face: round face with slightly full cheeks and a slight pointed jaw. A small scar across the left side of her eyebrow and a lip piercing on her lower lip being a silver ring. Slim short nose and a thin upper lip over her fuller lower one.
Slim athletic build.

 

Equipment/Enchanted Items:

 

black cloth leggings, leather boots, leather gauntlets, leather hood and a leather jerkin over a sleeveless work shirt that she tucks in. A traveling backpack with her personal hygiene materials, a cover, small tent lantern, metal tankard and a fork and a plate.
Weapons: a crossbow and bolt quiver worn on her waist on the left and an iron knife. No enchanted items.

Weaknesses:

Her brash and aggressive emotional reactions that cause her to be much less cautions when she loses her cool. Deathly scared of apparitions, spirits ghosts and wraiths.

 

Backstory:

 

Riona is a rouge that takes on any job she can get, she is a self proclaimed "witchhunter" with no former training for the job and only in the title. Fast on her blade as well as tongue, as a rouge, she is similar to a thief but is slightly better trained in the light weapon and armor arts. She possess agility and cunning that make her a formidable opponent where she lacks in brute strength. She prefers speed in combat rather than physical prowess. Persuasive in conversation, her tongue is good enough to save her a few coins but not enough to persuade guards from looking away at her small crimes if caught. In addition to her skills with a bound blade, she picks the locks and pockets of those who won't mind missing something of decent value. Depending on her ability when her words fail, she can either fight or flee depending on the opponent.

 

Riona grew up in the worst part of Bravil where bandits, thieves, low-lives and beggars made it their filthy paradise. Being the daughter of an independent fence, she learned the value of items and equipment for the right amount of coin. Her father taught her in speechcract and how to make prices shift to her benefit. He is a man completely involved in and around money and more than a dozen shady practices. Due to this fact, she has had to face some of the consequences her father brought upon them living they lifestyle that the slums offer. In her years of training, her sneak and agility in acrobatics has been honed by jumping and free-running over the roofs of the massive shanty town. She has faced some of the worst undesirables the bad side of the law has to offer. She is no saint or ignorant to the ways of men and their lust and greed either. She has been taken by force more than a few times against her will, either for sick fun and entertainment by some of the local men or as "taken" payment from the piled debts her father had collected. Due to men handling her as an object and the dealing with the mental trauma of rape, she has harbored hate and ire towards any man that looks at her like she's some piece of meat.

 

She is always wary around any man and with good reason, in her upbringing she has never met a gentlemanly one yet, that did not have hidden intentions toward her. Riona decided to learn the skill of the blade once she was seventeen, her misery had led her to her boiling point and she vowed never to let a man take her body like so cheap commodity or thrill. She has never killed but has wounded those unfortunate to lay hands on her. Her mother had been kidnaped and taken by a necromancer at the age of fourteen. She was taken to one of the more dangerous caves in the area and experimented on till she was finally sacrificed to a deadric lord and her corpse reanimated. Three years later once she had enough bravery and skill, she set out for that same cave with the intent of getting revenge to satisfy her need to avenge her mother's death. Upon searching the entire cave she found that the necromancer had been gone for years and the only things of value and clues to where he went was an old spellbook and a few jewels.

 

Riona read the book till she mastered her very first spell "bound sword" and she's trained with it around the outskirts of Bravil slowly gathering money. With some of her earnings precious stones, she eventually purchased a light armor set, a skinning knife and a crossbow. A few jobs assisting the local fighters guild (not as a member more so as an assistant/intern) gave her the experience on how to use her crossbow efficiently. She spent the next two years training with her weapons till she bought her most recent spell from a traveling merchant who also spoke of an infamous necromancer with the habit of sacrificing women. The merchant had last heard of him back in Skyrim which is her now, ultimate destination.

 

Personality:

 

Riona is Friendly, adaptable, action-oriented. "Doer" type who is focused on immediate results. Living in the here-and-now, she's a risk-taker who lives a fast-paced lifestyle. Impatient with long explanations. Extremely loyal to her peers if the prove to be worth having, but not usually respectful of laws and rules if they get in the way of getting things done. Good persuasive skills.

Fun-loving, she makes things more fun for herself and for her personal enjoyment. Living for the moment, she loves to engage new experiences. She dislikes theory and impersonal analysis. Interested in being fair in all things concerning business, less she can tilt things into a more profitable favor. She will always pay her debts and make sure gets paid what she deserves for a job well earned. Likely to be of awkward attention in social situations where people of high status and manners interact. Well-developed common sense and practical ability although often ignored by her brash instinctual nature and rash behavior. She is easily incited for excitement of almost any kind and hard to calm in serious situations.

 

She is very enthusiastic, idealistic, and creative. Able to do almost anything that she sets her mind to and usually will pick up something fast if she's really into it. Great at banter and taunting especially to get her opponents to make emotional actions as a result. She is also extremely susceptible to taunts herself to a fault. She needs to live life in accordance with her inner values and will even ignore law If it goes against her own code of honor. Very excited by new ideas, but bored with details. She is open-minded and flexible, with a broad range of interests and abilities.

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