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Hotkey for Commanding Companions


Aldjeron

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Simple request. I would like to press a key that will bring up the command menu I normally would get when I press E while looking at my companion.

 

Additional options: If possible can there be a toggle option to force my companion to attack my target to initiate combat rather then inspect the non-aggro'd radroach for example?

 

 

Thanks to whomever does it! :)

 

 

I would if I could, I can't so I beg :P

 

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  • 3 weeks later...

I second this and would suggest this functionality be enabled when within a certain range of the companion.

 

It would be awesome then to be able to extend the range by having radios / walkie-talkies in the companion's possession (maybe different grade of equipment enabling different ranges) and assume the player's Pip-Boy can transmit to them. Even more awesome if the companion's reply to the command would come through slightly distorted, like talking through a walkie, or as pure static if they are outside of range.

 

Anybody have an idea of how one would get started on something like this? I'm an experienced programmer but have no real modding knowledge.

Cheers!

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  • 1 month later...

Bump,

 

Would really love to be able to tell my companion to charge into battle with just a press of a key and without having to:

1) Turn back to them (assuming they are aware it's a battle ahead and stay near me not wondering off to scratch their backs on a wall somewhere)

2) Select them and...

3) THEN selecting the target.

 

I mean all of them seem to understand the spoken language, I should not have to hold their hands all the time and look deep into their eyes for them to understand what I want.

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Anybody have an idea of how one would get started on something like this? I'm an experienced programmer but have no real modding knowledge.

 

I'm no expert and don't have the available time to actually figure it out myself and create the mod, but at a guess here's the direction I'd look.

 

  • Fallout 4 uses a high-level object oriented scripting language known as Papyrus for complicated functions. If any of your previous coding experience was object oriented you should be able to pick it up pretty easily.
  • You'd need to write a script, which will require the Caprica Papyrus Compiler by Orvid.
  • You'll need this script to be able to recognize key press inputs which means you'll need the Fallout 4 Script Extender.
  • You'll probably need your keypress to trigger the On Activate event on your companion, which will probably be linked to other functions and scripts to make the game do its NPC commanding routine. Once you trigger this event hopefully the game would handle the rest from there.
  • You may run into problems caused by invoking this by a keypress when the game is expecting you to be facing the NPC and in visual range but I can't anticipate what these would be without knowing a lot more about Fallout 4's internal logic behind commanding companions.

 

I'm not 100% certain of any of that and there are bound to be more complicating factors, but I hope that it's the sort of speculation that might give you a starting point.

Edited by PoliteRaider
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