Prismuth Posted January 4, 2016 Share Posted January 4, 2016 (edited) This is a common issue, one I have researched the heck out of. Here is a list of some of the things I have tried. -Messed with the specularity and gloss settings. A LOT.-Made the normal map very transparent.-Made the normal map's alpha channel black.-Gave the texture and _m and an _e.-Given the normal map a black layer mask.-Removed the specular shader flag altogether.-Changed specular color to be closer to the same color as the cloth texture.-Gave it an alpha property in hopes it would make the alpha of the normal work.-Gave the texture an _s.-Turned on vertex colors.-More things but I can't remember them atm. No matter what, it keeps glowing. Absolutely no change on that front. I've been trying to fix this for a few days now. Much of my research pointed me towards the specular map, the alpha channel of the normal map, but no matter what that looks like, there are no changes. White? Super shiny. Black? Super shiny. Gray? SUPER SHINY. So when my character runs, there's this big pink blob moving around on her purple skirt. I will take just about any idea at this point. PLEASE. I've been at this for days. Edit: Answer for future people reading this. It seems the only solution was to darken and desaturate the diffuse little by little until just when the shine stopped. Edited January 4, 2016 by Prismuth Link to comment Share on other sites More sharing options...
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