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Changing local enviroment color


Someone1

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Out of curiosity, is it possible, script wise, to change the color of the surrounding environment? I believe what I'm looking for is an image space modifier but I'm not entirely certain as when I'm fiddling around with the image space modifier, I can't really seem to get any color override in the ceration kit. At least, it doesn't seem to make a different what tint color I select, the image space doesn't seem to take effect though I do see blurs and effects like that.

 

I guess to some it up, if I could just turn everything the player sees to yellow or gold I would be set. whether this is possible or not, I'm not sure.

 

Any help would be awesome!

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I'd like to know how to do this myself actually... I know it is indeed possible to do, I use a mod called Important Information Overhaul which desaturates everything as your magic depletes, and gradually turns everything dark red as your life depletes. In addition, Predator Vision has that kind of effect too. Hopefully someone can answer this for you... and me :)

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I am fairly sure that you can add lighting templates to individual cells. This is mainly used with interiors, but as far as I know, it works just fine with worldspaces as well. I have not tried it myself, so I can't be sure, but give it a try. Right click on the cell with the area you want in it, and you should be able to figure it out.

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I'd like to know how to do this myself actually... I know it is indeed possible to do, I use a mod called Important Information Overhaul which desaturates everything as your magic depletes, and gradually turns everything dark red as your life depletes. In addition, Predator Vision has that kind of effect too. Hopefully someone can answer this for you... and me :smile:

 

Right? I figure this should be a easy-ish thing to do but who know. Well maybe I'll have to take a peak into their code (hopefully they left some psc lying around) If I find anything, I'll of course post it lol

 

 

I am fairly sure that you can add lighting templates to individual cells. This is mainly used with interiors, but as far as I know, it works just fine with worldspaces as well. I have not tried it myself, so I can't be sure, but give it a try. Right click on the cell with the area you want in it, and you should be able to figure it out.

 

I was wondering if you could do it via scripting because if I have to do it manually, aka world space wise, then I'll just create a different area entirely and adjust my code from there. I was hoping for a script effect solution if at all possible but I'll take a look at what you're saying. Thanks!

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I am fairly sure that you can add lighting templates to individual cells. This is mainly used with interiors, but as far as I know, it works just fine with worldspaces as well. I have not tried it myself, so I can't be sure, but give it a try. Right click on the cell with the area you want in it, and you should be able to figure it out.

 

I was wondering if you could do it via scripting because if I have to do it manually, aka world space wise, then I'll just create a different area entirely and adjust my code from there. I was hoping for a script effect solution if at all possible but I'll take a look at what you're saying. Thanks!

 

I actually just checked for myself, and I was completely off base on that. I must have miss-remembered, you can't apply lighting templates to individual cells, only worldspaces and interior cells. Sounds like you were on the right track with the image space modifier. I have never worked with them myself, but I would add a trigger box around the area you want it to be in, with a script attached applying it when the player enters it and taking it off when s/he exits. As for why it wasn't working for you, I am not certain, as I have never messed around with them before, so I am afraid I can't be more help than I (possibly) already have been.

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I am fairly sure that you can add lighting templates to individual cells. This is mainly used with interiors, but as far as I know, it works just fine with worldspaces as well. I have not tried it myself, so I can't be sure, but give it a try. Right click on the cell with the area you want in it, and you should be able to figure it out.

 

I was wondering if you could do it via scripting because if I have to do it manually, aka world space wise, then I'll just create a different area entirely and adjust my code from there. I was hoping for a script effect solution if at all possible but I'll take a look at what you're saying. Thanks!

 

I actually just checked for myself, and I was completely off base on that. I must have miss-remembered, you can't apply lighting templates to individual cells, only worldspaces and interior cells. Sounds like you were on the right track with the image space modifier. I have never worked with them myself, but I would add a trigger box around the area you want it to be in, with a script attached applying it when the player enters it and taking it off when s/he exits. As for why it wasn't working for you, I am not certain, as I have never messed around with them before, so I am afraid I can't be more help than I (possibly) already have been.

 

 

Well darn, atleast you looked lol Yea I find it odd that not many of the changes I make in the image space modifier seem to pull through, atleast in the creation kit that is. I never made a change and then checked via skyrim yet though, so its a possiblility that it's the creation kit that's not working.

The scripting isn't much of an issue at all, it's more or less the changing color. I'll fiddle and see what I can do.

 

Thanks again!

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Well darn, atleast you looked lol Yea I find it odd that not many of the changes I make in the image space modifier seem to pull through, atleast in the creation kit that is. I never made a change and then checked via skyrim yet though, so its a possiblility that it's the creation kit that's not working.

The scripting isn't much of an issue at all, it's more or less the changing color. I'll fiddle and see what I can do.

 

Thanks again!

 

Well I can tell you that you should really be looking in game, because I know that, with lighting at least, it looks different in game vs in the ck. Or, at least, it can look different. Point is, I always check in game to see if what I am doing is satisfactory, I don't trust the render window for that sort of thing.

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Well darn, atleast you looked lol Yea I find it odd that not many of the changes I make in the image space modifier seem to pull through, atleast in the creation kit that is. I never made a change and then checked via skyrim yet though, so its a possiblility that it's the creation kit that's not working.

The scripting isn't much of an issue at all, it's more or less the changing color. I'll fiddle and see what I can do.

 

Thanks again!

 

Well I can tell you that you should really be looking in game, because I know that, with lighting at least, it looks different in game vs in the ck. Or, at least, it can look different. Point is, I always check in game to see if what I am doing is satisfactory, I don't trust the render window for that sort of thing.

 

 

Yea that's what I just was doing, with the Developer Mod that is. I tested all of the imagespace modifiers and none seem to overlay a distinct color unfortunately. The predator only overlays a shader on actors so I don't think I could get it to work on the enviroment unfortunately. I'll do more digging but as of now it seems a new cell will need to be created and I guess I can just teleport there whenever the spell is active.

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