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Mod Idea: "Look At" Eyes - Eyes/small head movements that look at nearest person/killmove victim/current target/interacting NPC/etc (immersion


jbenton

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Default Skyrim Behavior - Robotic/Glazed over Looking Eyes - Not so great?

 

If you watch your character during a killmove, you might notice that your character does not really "Look at" the person they are stabbing/slicing/etc.

 

Problem/Opportunity, Part A. During Killmoves

 

In general, your character's HEAD moves in a somewhat realistic/expected way during the killmove, but at the same time, the eyes still look 100% straight ahead (in whatever direction the head is pointed), like a robot.

A mod IDEA for improved immersion, would to be overriding by a small amount, the head movements of your character during a killmove, and maybe the vector that the eyes are pointing in, as well.

 

Problem/Opportunity, Part B. When an NPC Interacts with You

 

Expanding on this, when your character is standing next to an NPC who starts talking at you, it would be more normal if your character made a small head movement toward them, and if your eyes looked at them, as well. Would make sense if this would happen when the rest of your body is roughly pointed in a direction that results in the nearby NPC is with within normal human FOV/peripheral vision range (maybe 50deg off of 12 o'clock direction/straight ahead).

 

Current twitch/breathing/minor movement animations during idle/standing

 

There is minor "idling/standing still" normal human twitch/breathing/very small head tilts built into the default Skyrim behavior (plus the roughly standard selection of mods most of us run, FNIS, etc), which is obviously great and very immersive. All I'm talking about is expanding on this a little bit with points A & B, above.

 

This is definitely nitpicking, and is a very minor detail, probably not worth the effort. Skyrim is a very old game, but it is also one of the more moddable games that I know of. Does any of this sound possible to do in a new mod?

 

Does anybody else see what I'm talking about here?

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Well there is a headtracking mod here that does alot of the things you ask, though not everything. I don't think it helps in combat and I am not sure that is something that can even be done. The animation in Skyrim is really a beast to work with as I understand it. One of the official patches broke all the facial expressions and they are somewhat annoying to work with though there are mods and racemenu that you can do facial expressions in limited ways. The eyes can move in these things but they are just idle anim codes and again, I don't know for sure but I am not sure there is a way to do the eyes like you mention or control facials during kill moves. Maybe someone else will know more and can advise you some in this regard.

 

Anyway have a look at this if you have not already.

 

http://www.nexusmods.com/skyrim/mods/23600/?

 

There is a breathing mod also for idle stances (again you may know this already)

 

http://www.nexusmods.com/skyrim/mods/7093/?

 

Good luck on the rest of it!!

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Very nice, I do remember seeing the headtracking mod in the past at one point but couldn't find it in searches for head tilt, eye tracking, look at, etc.

 

Here is another one which gets even closer, but I also just tried it and it is not as reliable or consistent as the original Player Headtracking one you mentioned:

 

Lightweight Headtracking and Emotions

http://www.nexusmods.com/skyrim/mods/59406/?

 

I just tried out the Player Headtracking mod just now and it is much better than default behavior, probably 50% of the way there in regards to what I'm talking about.

 

Too bad there's not a MCM checkbox to allow headtracking to stay enabled even during combat or when weapons are out. Might not make sense in most cases (and would conflict with the mouse-based "where the character is looking, except when you consider the EYE direction is actually what you look at, so the head maybe should move wherever).

 

About eyes, it's almost as if there could be an extra "idle movement" on eye vectors, that would get it the rest of the way. Either that, or the extra eye direction idles would make the dragonborn look like a jackass lol

 

Actually right now when I look closely at default Skyrim eye idle, there is a small amount of eye direction change/MOVEMENT in the eye direction idle, just not alot (and definitely not associated with tracking nearby NPCs, etc).

 

Head tracking is a promising search, could be worse:

http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=head+tracking&quicksrc_auth=Author&quicksrc_game=110

 

Thanks for the link

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