Jump to content

Emergent Behavior make it branched with options


AishaLove

Recommended Posts

The idea here is that when you go to do "Emergent Behavior" you will have some options as to what to do.

The options would be



Keep Curie as is "Player: I love you just how you are, I can't bare for you to change"
Change her (can't remember dialog as I avoid this quest like the plauge)
Copy her "Curie: What if we simply copied my program instead of moving it, I could be in 2 places at once and one version of me could stay home and experiment while the other me adventures and collects data.

I was also thinking maybe you could add affinity gains/losses so for example maybe Curike loves that you want her not to change, maybe she dislikes it because the synth body will die.



Either way I'm tired of seeing all these Curie mods to pimp out her synth form while I'm sitting her still a bit upset that I can't go back to my main playthrough because by "Synth body" I thought she would be a gen 1 or 2 not a literally the same as any other human in the wastes and she was the only follower I liked and grew attached to.

Now I am sitting on an incomplete quest because even with console commands and searching I can't find a way to get the good Curie back, she always appears in synth form after that quest and the actor IDs for her call up the synth form even after resetting her.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...