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Specular texture info?


kallay3

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Hi all,

 

I'm trying to make my first texture replacement mod, and so far I have figured out how to re-texture an outfit and use it in game, but there is one huge problem. The outfit I am applying a new texture to is EXTREMELY SHINY in the game. How do I get rid of the shininess? What file contains the shiny information and how do I alter it? I have Photoshop CC, Nifscope, Material Editor (doesn't show shiny values), FO4 Edit, and B Archive Extractor to work with. Thanks for any help you can give me!

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They went a different route with Specular maps this time using a 3Dc format. Green = light/dark Shine control / Red = more/less Gloss control Channel. Same format as the Normal Maps. :huh:

 

Don't know why, seems like that limits our ability to make pearlescent Speculars and so forth. I preferred the old Greyscale/full RGB (DXT5) spec maps lol. They do seem to be read by the game just fine, so you can use them...not sure if there is a major consequence of using the wrong format though.

Edited by TheGreenLion
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