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How to make Trap Automatic


BrownBros

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Hi everyone, I am trying to make a room which has multiple traps activated. My question regards how I can make the traps activated without having to hit a switch [Player goes into the room and the traps are already set off and cannot be deactivated]. I have a feeling I can easily do this with scripting, but I don't know that much to guarantee it. The specific traps being used are the following:

-TrapBladeSwinging01

-TrapDartPortSingle01

 

- a custom trap that uses Fus Roh Dah. (If anyone can tell me how I can do this too, would also be helpful! Will be trying to do it within the next couple days).

 

Thanks to anyone that can help me!

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