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We need an anti-settler mod right meow!


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Unfortunately, settlers seem to be able to "teleport":

 

Settlers loot containers and get in my power armor when the settlement gets attacked and they are near my stuff. I first tried locking the containers and power armor with the console to no effect. They can still pull stuff right out of the containers and get in power armor if they can get near it. So, I decided to build a special shack to keep them away from my stuff. I locked the one and only door into the shack with the "lock" console command. Went off questing, came back, unlocked the door with the console, walked in, and some f*****g settler was just standing in the middle of the room staring at me. Even more incredibly, I had made sure to break pathing to the front door when I built the shack, and the settler couldn't path out of the house when I ordered her to move, so she couldn't have even gotten in there if the door had been wide open for her to just walk in.

 

After giving all this some thought, I have determined that where a settler will be when an area loads in a settlement is not truly randomly determined, but if there is an object that can be "used" by an NPC like a chair, bed, or crafting station, the game will often spawn NPCs near those objects, completely ignoring whether the settler would actually be able to path to the location or not. (This is why you get the infamous "settler standing on the roof/brahmin stuck in the house" issues in Sanctuary.) <--I think the brahmin is trying to spawn near Carla, and that's why it in particular ends up stuck in that house.

 

Can anyone suggest a solution for this problem that doesn't involve killing all the settlers (satisfying as it would be) or moving to an uninhabited settlement? I am so fed up with this c**p, and I'm pretty sure Bethesda is never going to fix this. I believe it is up to the mod community, but I have only ever made 3 very simple ones, and wouldn't even know where to begin to try and fix this problem.

 

Any ideas, folks?

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For your Power Armor problem. I've removed all fusion core in all of my PA so npc are definitely not able to use them.

For your container problem, I don't have any solution. My settlers don't take any items from mine so...

Edited by slevin92
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For your Power Armor problem. I've removed all fusion core in all of my PA so npc are definitely not able to use them.

For your container problem, I don't have any solution. My settlers don't take any items from mine so...

 

I did remove all my fusion cores from my power armor after the settlers stole it the first time. Unfortunately, it seems they are able to simply magically generate a core when they enter the armor. Some super mutants showed up and I fought them off, then walked back to my house feeling pretty good about how well the fight went, but then I ran into friggin' Marcy Queen Of B*****s Long strolling down the road in my T60 suit and carrying my gatling laser...*facepalm*

Edited by mcchuggernaut
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You can tell companions to use power armor without a core in it, guessing its the same for settlers.

Have you tried putting things into a safe with a terminal attached and locking it threw that? (I know theres one in sanctuary)

 

That wont have an effect. I bet the terminal uses the same script that you can use with console. What you could try is setting the ownership of stuff to Player. I guess every container/furniture you place somewhere has a faction ownership with the player and all settler in it. When you set it to Player, then the NPCs would theoretically not touch it. Except they are criminal b*****s. Then you should just kill them :laugh:

 

The command you need is setownership.

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You can tell companions to use power armor without a core in it, guessing its the same for settlers.

Have you tried putting things into a safe with a terminal attached and locking it threw that? (I know theres one in sanctuary)

 

That wont have an effect. I bet the terminal uses the same script that you can use with console. What you could try is setting the ownership of stuff to Player. I guess every container/furniture you place somewhere has a faction ownership with the player and all settler in it. When you set it to Player, then the NPCs would theoretically not touch it. Except they are criminal b*****s. Then you should just kill them :laugh:

 

The command you need is setownership.

 

 

Hadn't thought of using "setownership". That might keep them out of my storage and power armor. As for keeping them from spawning in my house, I still haven't a clue how to stop that.

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You can tell companions to use power armor without a core in it, guessing its the same for settlers.

Have you tried putting things into a safe with a terminal attached and locking it threw that? (I know theres one in sanctuary)

 

That wont have an effect. I bet the terminal uses the same script that you can use with console. What you could try is setting the ownership of stuff to Player. I guess every container/furniture you place somewhere has a faction ownership with the player and all settler in it. When you set it to Player, then the NPCs would theoretically not touch it. Except they are criminal b*****s. Then you should just kill them :laugh:

 

The command you need is setownership.

 

 

The "lock" console command is certainly different then the script required to both link and run the terminal and safe...You cant even place a connected terminal and safe ingame.

My thought is that already placed safes that are connected to a terminal are a different faction then the settlement anyways and considered junk to the settlers (hence why you cant move or store them, only scrap). When you place a safe in a settlement, you're placing it as part of the settlements faction (WorkshopNPCFaction it looks like).

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