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The Writer's Legacy(a Myst themed mod) Request for help


SalesKital

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I have an idea being worked on to make a Myst themed mod for Fallout 4 that will include several ages, a new type of power armor, and a new settlement location(obviously can only be made after the GECK 4 comes out). However I have little experience in creating models for the Fallout series or in using nifskope or similar programs.

 

I've been working out the basis for several ages and working out how the puzzles in them will work, but I need help with the model and texture creation for the mod. I am hoping to have some Myst themed items for players to build for their settlements as well, currently I have a few ideas for those that would come from URU/Myst online.

 

Right now the positions I can think of team wise would be as follows

 

  • Texture Artist(possibly more than 1)
  • Model Artist(possibly more than 1)
  • Story Writer
  • Programmer
  • Audio Engineer
  • World Designer
  • Puzzle Designer

 

I created a e-mail address for the mod at [email protected] this e-mail address may be shared among the team, if the team needs to grow there may also be co-lead positions requested.

 

If you wish to assist with the mod please send an email to [email protected] with the subject of "Application, (position)" and if possible, please include a example of your work.

 

 

Mod Info

 

The Sole Survivor finds a note in their hometown, telling of a great work of The Art made by someone only identifying themselves as "The Writer". This note sets the Sole Survivor down a path to uncover the mysteries of The Art of which the Writer spoke, and to uncover just who this Writer is.

 

This mod will take the player through much of the Boston Area to find the entrance to the hub Age called R'DAEM(rrr-day-emm) From there the player will start to find Journals which reveal more about The Writer, and how they arrived in pre-war Boston with knowledge of The Art. The player will traverse Ages with conditions worse than the Glowing Sea, ages with seemingly no ground below them, and ages of seemingly impossible constructions. All the while dealing with puzzles that should hopfully prove worthy of the Myst series.

Edited by SalesKital
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