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[Request] Model Swapping For Dummies


thepacer

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Can somebody post a detailed step by step tutorial for dummies on model swapping. Preferably with screen shots since I'm a complete visual learner. I tried learning through this link: https://www.reddit.com/r/DragonsDogmods/comments/42iws8/a_guide_of_sorts_on_model_swapping/

 

But since I'm quite the novice modder it was all just gibberish to me. :P

Edited by thepacer
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It's not that hard (though I had some trouble with it too xD).

 

Let's say I want to swap the Carnation appearance with the bastard sword appearance.

 

First you download ArcTool.exe and the Batch files here : http://residentevilmodding.boards.net/thread/481/arc-unpacker-repacker-v0-26

 

Then you locate your items in the game folder (the reddit post you linked has information on the game folder structure) :

 

We want to swap weapons from DD, so we look in SteamApps\common\DDDA\nativePC\rom\wp (For Dark Arisen weapons it's in the dl1 folder I think, I'm not sure where exactly edit : nope the weapons are in the same place as the other).

and with https://docs.google.com/spreadsheets/d/1YVYdahFlTlA5arybKzezbLZclKb4rSaMQEwL_Czzjo4/edit#gid=0

you can know which weapon is which arc file.

We want the Carnation, the one we will change so it is : one009.arc and we want Bastard sword, the one we will be taking models and texture from : one008.arc

 

You copy the 2 weapons arc files in the same folder as Arctool.exe and the batch file (pc-dd).

Make a backup of the one you want to change, in our case the carnation file : one009.arc.

 

Drag and drop them, one at a time on the batch file. You will have 2 folders and 2 .txt who will appear.

 

Go in the one008 folder : "one008\model\wp\one\one008" From here you coppy the .mod and .mrl files.

 

Put them in the one009 folder at the same place. Delete the one009.mod and one009.mrl rename the one008.mod and one008.mrl that you just paste here to be one009.mod and one009.mrl (here is the swapping).

 

Now, go one folder up : "\one009\model\wp\one" create a Folder named one008 ( you should have 2 folder there now, one009 and one008).

Paste from the original one008 folder ("one008\model\wp\one\one008") all the .tex files in the new one008 folder ("\one009\model\wp\one\one008")

 

Go back where the arctool.exe is, open the one009.arc.txt and add the location of the files you added in "\one009\model\wp\one\one008".

you shoul dhave this :

 

model\wp\one\one009\one009_NM.tex
model\wp\one\one009\one009_BM.tex
scr\sky\DDCube2_CM.rtex
model\wp\one\one009\one009_CMM.tex
model\wp\one\one009\one009_TM.tex
model\wp\one\one009\one009.mrl
model\wp\one\one009\one009.mod
model\wp\one\one008\one008_CMM.tex
model\wp\one\one008\one008_TM.tex
model\wp\one\one008\one008_NM.tex
model\wp\one\one008\one008_BM.tex
Edit (thank to Bakedlcookie on reddit) :
You need this (if the .arc isn't repacked in the right order the game will crash):

model\wp\one\one008\one008_NM.tex

model\wp\one\one008\one008_BM.tex

scr\sky\DDCube2_CM.rtex

model\wp\one\one008\one008_CMM.tex

model\wp\one\one008\one008_TM.tex

model\wp\one\one009\one009.mrl

model\wp\one\one009\one009.mod

And yes, you can flat out delete the unused files (so old textures basically)

You know just have to take the one009 folder and drop it on the batch file to repack it in one009.arc, and place it in the game folder (by replacing the original one).
And that should do the trick. At least it did for me and those 2 weapons.
Edited by moutona2pis
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It works!!!! Thankyou! :D but only with weapons of the same type so now I need to figure out how to swap the model of a sword to a long-sword model because I love the idea of my fighter character running around with a massive sword swinging it with one hand like its nothing! lol

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hmmm yeah same here in fact.

Well maybe the Hex editor version of model swapping (detailed in the reddit post) works better.

I'll try to figure it out at some point later in the future ... maybe :/

 

edit : but first I've asked the person on reddit who has posted this method to check if what I described is the correct way or not.

Edited by moutona2pis
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  • 3 weeks later...

Not sure if anyone has done this yet, but i found out how to replace a weapon model with the model of a different weapon type

You follow the above but instead of creating a folder within the weapon type folder (wp\one\ in the example above) you create a folder of the different weapon type in the wp folder then a folder for that weapon

 

when editing the .txt file, the path to the model will be the same like the above sword example, but the textures pathing will be through the new folders that you added

 

The .txt file will look something like this

(in this i replaced a magic bow's model with a long bow)

 

model\wp\bbw\bbw013\bbw013_NM.tex
model\wp\bbw\bbw013\bbw013_BM.tex
scr\sky\DDCube2_CM.rtex
model\wp\bbw\bbw013\bbw013_CMM.tex
model\wp\bbw\bbw013\bbw013_TM.tex
model\wp\mbw\mbw002\mbw002.mrl
model\wp\mbw\mbw002\mbw002.mod
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  • 4 weeks later...

oh, this topic is still going!

 

i have a question/request: i want to replace Dwells-In-Light (two007) with Saving Grace (two006). i've successfully replaced the model and properly applied textures to it, but two007's unique effect remains as a separate model clipping through a new one. i've been trying to change transparency of effect's textures, tried to replace files with 0 byte ones and deleting files and file entries in the archive, but nothing works. either i get an error during an attempt to access swords inventory category or i get a slightly different kind of ugly effect.

 

so, it there a way to hide two007's unique visual effect when it's model swapped?

 

by the way, tried to apply effect to another weapon, even gave it 007's model and textures, but it is not visible. i assume this effect is listed somewhere else too. so, i guess, the only way is to change it's texture animation or make textures transparent?

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