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Retexture Sword Help


binouz

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hello i wanted to edit the lifetaker sword texture:
(\wp\w0\two002.arc)
to make it look like berserk sword :
http://image.noelshack.com/fichiers/2016/05/1454449301-a.png

the problem is that i'm newbie and i can't get it to work in the game to see how it looks so i can edit more etc i did research for tutorials i tried what it said :
-look in the .txt file for mipmaps
-i saved as Dxt1 ARGB 4 bpp 1bit Alpha

but the outcome is just there's no texture in game :
http://image.noelshack.com/fichiers/2016/05/1454449780-enb-2016-02-02-22-06-03-15.png

when i repacked the arc file i repacked the whole folder is it how it should be done or do you need to repack :
the .dds file into .tex first?(i tried to do it but when i drag the .dds file into the pc-dd.bat it doesn't generate a .tex file)

 

thanks in advance for your help

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For RePacking the Arc with the edited textures, you have to do it in the reverse order of the extraction: Extract Arc >> Extract Tex >> RePack Tex >> RePack Arc.

 

Here's how I do it:

 

- Open DDDA Image Viewer.

- Choose the desired Arc and Extract Arc.

- Choose the desired texture file from the newly extracted Arc folder and Extract Tex.

- Open DDS and edit the textures.

- Most of the diffuse maps that I've edited needed to be saved as DXT1 (Opaque/1-Bit Alpha), but only one so far needed to be saved as DXT5 (Interpolated Alpha).

- RePack Tex.

- Extract Tex and Open DDS. (This step is optional but it's what I do to make sure that the file was saved correctly. If you chose the wrong configuration while saving it, this step will return a corrupted image)

- RePack Tex. (If the previous step returns the image as it should be)

- RePack Arc.

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For RePacking the Arc with the edited textures, you have to do it in the reverse order of the extraction: Extract Arc >> Extract Tex >> RePack Tex >> RePack Arc.

 

Here's how I do it:

 

- Open DDDA Image Viewer.

- Choose the desired Arc and Extract Arc.

- Choose the desired texture file from the newly extracted Arc folder and Extract Tex.

- Open DDS and edit the textures.

- Most of the diffuse maps that I've edited needed to be saved as DXT1 (Opaque/1-Bit Alpha), but only one so far needed to be saved as DXT5 (Interpolated Alpha).

- RePack Tex.

- Extract Tex and Open DDS. (This step is optional but it's what I do to make sure that the file was saved correctly. If you chose the wrong configuration while saving it, this step will return a corrupted image)

- RePack Tex. (If the previous step returns the image as it should be)

- RePack Arc.

that worked thank you very much i didn't use the image viewer at all only the batch file to extract /repack x')

but the sword doesn't look good x)

http://image.noelshack.com/fichiers/2016/05/1454465563-enb-2016-02-03-03-10-50-61.png

i think i need to edit the other textures as well lol

thanks again for your help =)

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If things disappear after you save them, it's possible that the save configuration that you chose wasn't compatible and caused corruption. I just tried saving the TM file as a DXT5 and it ended up corrupting the image.

 

Anyway, when I first edited NM of the Dark Buckler, because the color wasn't the same used in the rest of the NM files, it didn't work and caused the item to look very bland and dark in-game. It doesn't matter the angle I chose, half of the shield would look pitch black and the other would look very dark, almost flat. i thought it was the CMM so I tried tweaking it without success, but once I restored the original NM file, it recovered its color. After adjusting the color of my custom NM file to match the rest of the NM files, it worked.

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they made that texture editing kinda complicated lol i keep getting problems now that the sword is fine for me it has to be the grip lol

http://image.noelshack.com/fichiers/2016/05/1454512632-enb-2016-02-03-15-53-57-78.png

 

also i noticed when it's on the back it looks darker as you said but still viable lol:

http://image.noelshack.com/fichiers/2016/05/1454512631-enb-2016-02-03-16-12-59-12.png

 

for the grip part it's weird because when on the back it's the lower part of the grip that looks "edited" while once on fight mode it's the higher part that looks edited x_x

 

btw thaks again for your help really appreciate it =)

Edited by binouz
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