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Project -- Geoscapps


Zyxpsilon

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Haven't given up on this special stuff... in fact, i've got some news on a BIG turnaround.

 

GeoscApps will now become a "feature" part of a much more ambitious project; KheOpps ! :geek:

Not the pyramid of Giza but relatively close enough to the freshly rebuilt ruleset extent and how various elements should completely spin the XCom2 adventure on its head.

 

Here's a quick glimpse of how things are shaping up to be;

 

1) The world has changed (even more so than just Advent grasp). Regional context would supply you with most recruits & some other "items". The qUIck_FLG Mod was certainly responsible for finding out what to design & how to exploit the new format.

 

2) Gameplay is being overhauled with many new major (and minor) concepts; Mission types, storyline flow, POI principles, Alien activities, generic details, etc.

 

3) You will experience the mystery of strict conditions while adapting to gimmicky events.

 

In the meantime, XCom2 planet is getting structured and prepared with global fusion of countries into regional "systems" where Nations still show up under tight groups. With a logical plan...

 

 

 

http://s23.postimg.org/3ssi9lfnf/XC2_Earth_Map_SA_sample.png

 

** New countries are added since they are inside their corresponding regional sectors.

 

 

 

Stay tuned, i'll have more details about that concept twist soon but not before finishing up the qUIck_FLG packages and their related assets.

 

:cool:

Edited by Zyxpsilon
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  • 2 months later...

This just in... a "partial" demo version of GeoscApps will soon be (( Has Been )) uploaded to the Steam Workshop! :D

 

https://steamcommunity.com/sharedfiles/filedetails/?id=701921959 --- Released! :cool: :dance:

Edited by Zyxpsilon
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