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Porting content from other games


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#161
crashinghell

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Alright thanks

#162
Serindas

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After reading the various posts here i gather that i can't use assets from a free game (like Age of Conan) if the software house haven't given an explicit authorization, it's correct?



#163
DrGrimm

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You can not use any assets that you do not own or have permission to use. 



#164
Serindas

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thanks for the quick answer DrGrimm  :thumbsup:



#165
GimmeBackMyMoney

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Is it allowed to use voices from games, cartoons, movies, etc. in mods?


Unless it falls under public domain, I don't think so.

 

 

At risk of post necromancy: I guess including Arrested Development's chicken dances as part of Wild Wasteland appearances in FNV is out of the question, but I may as get that voiced from scratch to properly integrate it into the Mojave anyway.  I just need someone who sounds like Jeffrey Tambor and animations for that insane chicken impression.



#166
Lisnpuppy

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Making things from scratch is a bit different that porting content.  Though I would certainly ask some more questions...making a little parody bit of a tv show that you voiced and animated from scratch might be totally do-able.  Though like I said I would get some more info and confirmation.~Lisnpuppy



#167
GimmeBackMyMoney

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Thanks for your reply.  I'll look/ask around regarding animations.  I'll look around the existing pose files, but this likely won't have what I'm looking for.



#168
Lisnpuppy

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If you are wanting to learn how to do things there is also a site..Tes Alliance..which does a lot of workshops and has a entire thing for voice actors.  You may be able to find some useful things there also!



#169
GimmeBackMyMoney

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Thanks for the heads up, I'll register some time soon.  I want to learn to build a mesh and fit a texture round it, and create custom animations.  I had a dream for an open world mod with New Vegas but it's a little late now.  I'll go at my own pace here and may get round to doing one for Fallout 4.


Edited by GimmeBackMyMoney, 11 July 2013 - 10:44 PM.


#170
Kuroitsune

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Building Meshes - Somewhat hard.

 

Texturing - Not so hard as long as you made a good UV map.

 

Animations - Crazy hard.






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