Porting content from other games
Posted 04 July 2013 - 02:38 AM
Posted 10 July 2013 - 08:00 PM
After reading the various posts here i gather that i can't use assets from a free game (like Age of Conan) if the software house haven't given an explicit authorization, it's correct?
Posted 10 July 2013 - 08:02 PM
You can not use any assets that you do not own or have permission to use.
Posted 10 July 2013 - 08:08 PM
thanks for the quick answer DrGrimm
Posted 11 July 2013 - 03:32 PM
Is it allowed to use voices from games, cartoons, movies, etc. in mods?
Unless it falls under public domain, I don't think so.
At risk of post necromancy: I guess including Arrested Development's chicken dances as part of Wild Wasteland appearances in FNV is out of the question, but I may as get that voiced from scratch to properly integrate it into the Mojave anyway. I just need someone who sounds like Jeffrey Tambor and animations for that insane chicken impression.
Posted 11 July 2013 - 03:47 PM
Making things from scratch is a bit different that porting content. Though I would certainly ask some more questions...making a little parody bit of a tv show that you voiced and animated from scratch might be totally do-able. Though like I said I would get some more info and confirmation.~Lisnpuppy
Posted 11 July 2013 - 04:29 PM
Thanks for your reply. I'll look/ask around regarding animations. I'll look around the existing pose files, but this likely won't have what I'm looking for.
Posted 11 July 2013 - 08:32 PM
If you are wanting to learn how to do things there is also a site..Tes Alliance..which does a lot of workshops and has a entire thing for voice actors. You may be able to find some useful things there also!
Posted 11 July 2013 - 10:43 PM
Thanks for the heads up, I'll register some time soon. I want to learn to build a mesh and fit a texture round it, and create custom animations. I had a dream for an open world mod with New Vegas but it's a little late now. I'll go at my own pace here and may get round to doing one for Fallout 4.
Edited by GimmeBackMyMoney, 11 July 2013 - 10:44 PM.
Posted 11 July 2013 - 11:32 PM
Building Meshes - Somewhat hard.
Texturing - Not so hard as long as you made a good UV map.
Animations - Crazy hard.