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Mounted Weapons + Home Alone Traps


dem0nbreather

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I don't know about anyone else, but if I could, I'd swap out the vanilla turrets with manned mounted weapons in a heartbeat. At least for one playthrough if not permanently. I'd love to see them in my settlements as well as out in the Commonwealth.

 

I guess after playing for a few weeks, I'd just prefer to see more low-tech defenses where they'd make sense. Maybe some rare raider or Gunner might be smart enough to not only build, but program an auto-turret, (I can accept that that could occur now and then, sure, okay) but they absolutely don't make sense in a super mutant lair. I think a good ol' heavy machine gun on a swivel would make a lot more sense.

 

However, I love the shopping cart turrets -- they're janky! And that makes sense! -- I always smile when I run into them, and I want them in my settlement defense list.

 

- Vertibird minigun as the graphic basis

- Allow it to be built as a settlement defense item.

- Reskin the mount as a more sturdy looking tripod or bipod leaning on a sandbag wall, or use the vise grip/tripwire traps as inspiration, etc.

- Allow mounted weapon variety (not just miniguns)/swap them out/provide ammo through a container menu?

- Assign settlers to them, just like the vanilla guard posts/artillery

- Allow settlement building of shopping cart turrets

 

And this should probably be another mod request post entirely, but I'll add it here anyway: Home Alone defenses!

 

I'd love to be able to make simple traps on the fly (in a dungeon or some remote alleyway in the city) like tripwires connected to grenades/vise grip-held weapons; duct taping a weapon into a mannequin's hands, wiring it with motion sensors or proximity sensors (obviously they don't exist at the moment but could possibly be made as a junk item); making my own cans-on-a-string alarms; player-usable tension triggered explosives etc.

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