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Looking for help with creating mods


aharttsx

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Greetings,

I'm fairly new to modding DA:I and had an idea for a (hopefully simple) mod that I wanted to make but not quite sure how to do just that. I wanted to modify some of the audio files for one of the male voices - namely replacing undesired clips with desired ones pertaining to combat and such - nothing to do with dialogue or anything. I am not sure how to access the audio files, though I assume they are in packaged files? I attempted to learn and use the DAI Mod Maker but every time I try to open it, it says the official patch folder has been deleted and then it closes, when the folder hasn't been. I tried to remove the existing patch folder and repaired the game to make a new one, but the problem still persists.

 

So long in the short of it,

1) assuming they are packaged, how do I extract the audio files?

2) once I make the changes I want, how do I turn those changes into a file readable by the Mod Manager?

3)If DAI Mod Maker is necessary for this, is there anything else I should try to fix the issue with it thinking the patch folder is deleted?

4)if DAI Mod Maker is necessary, are there any good tutorials someone could provide a link for?

 

I have the GOTY edition if this helps at all - i heard many people have issues with alot of mods and the DLC.. so far i have the mods i wanted working, though haven't delved into the DLC bits yet other than briefly checking out the Black Emporium.

 

Any help will be greatly appreciated.

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Greetings,

I'm fairly new to modding DA:I and had an idea for a (hopefully simple) mod that I wanted to make but not quite sure how to do just that. I wanted to modify some of the audio files for one of the male voices - namely replacing undesired clips with desired ones pertaining to combat and such - nothing to do with dialogue or anything. I am not sure how to access the audio files, though I assume they are in packaged files? I attempted to learn and use the DAI Mod Maker but every time I try to open it, it says the official patch folder has been deleted and then it closes, when the folder hasn't been. I tried to remove the existing patch folder and repaired the game to make a new one, but the problem still persists.

 

So long in the short of it,

1) assuming they are packaged, how do I extract the audio files?

2) once I make the changes I want, how do I turn those changes into a file readable by the Mod Manager?

3)If DAI Mod Maker is necessary for this, is there anything else I should try to fix the issue with it thinking the patch folder is deleted?

4)if DAI Mod Maker is necessary, are there any good tutorials someone could provide a link for?

 

I have the GOTY edition if this helps at all - i heard many people have issues with a lot of mods and the DLC.. so far i have the mods i wanted working, though haven't delved into the DLC bits yet other than briefly checking out the Black Emporium.

 

Any help will be greatly appreciated.

 

Mini-tutorial re extracting audio files -> here

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Greetings,

I'm fairly new to modding DA:I and had an idea for a (hopefully simple) mod that I wanted to make but not quite sure how to do just that. I wanted to modify some of the audio files for one of the male voices - namely replacing undesired clips with desired ones pertaining to combat and such - nothing to do with dialogue or anything. I am not sure how to access the audio files, though I assume they are in packaged files? I attempted to learn and use the DAI Mod Maker but every time I try to open it, it says the official patch folder has been deleted and then it closes, when the folder hasn't been. I tried to remove the existing patch folder and repaired the game to make a new one, but the problem still persists.

 

So long in the short of it,

1) assuming they are packaged, how do I extract the audio files?

2) once I make the changes I want, how do I turn those changes into a file readable by the Mod Manager?

3)If DAI Mod Maker is necessary for this, is there anything else I should try to fix the issue with it thinking the patch folder is deleted?

4)if DAI Mod Maker is necessary, are there any good tutorials someone could provide a link for?

 

I have the GOTY edition if this helps at all - i heard many people have issues with a lot of mods and the DLC.. so far i have the mods i wanted working, though haven't delved into the DLC bits yet other than briefly checking out the Black Emporium.

 

Any help will be greatly appreciated.

 

Mini-tutorial re extracting audio files -> here

 

Thanks for this! This should definitely help. Now I just have to get the Mod Maker to not think the patch folder is deleted..

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So, i found the sound files that i wanted to modify and see how i can extract them, but I am not really sure how go about replacing sounds. The sounds I want to change are typically one of multiple streams in the preview from asset window. So for example, there are streams #0~4 for the human_light_jump_up, and I want to replace the sound from stream#0 with one from stream#1. I tried to play with some of the numbers while editing EBX for that asset (namely setting the FirstSegmentIndex to the stream sound I wanted it to match, since that was the only thing that I could see that matched the stream numbers), but this resulted it in breaking the sound for that asset entirely - saving the changes and re-opening the asset's preview window resulted in it being blank, and loading it in game resulted in no sounds for it either.

 

So how do you either

a) import in a new sound to use for a particular stream,

b) have a stream use the sound from a different stream,

or

c) get rid of an unwanted stream entirely?

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Still trying to figure this out, but think I found something that will hopefully get me on the right track here. I notice that after opening the Asset Preview and editing and saving the EBX wipes out the value for the Chunk ID so that its all 0's, even if i don't physically change anything with the EBX itself before saving. That value being wiped out appears to be why there is no streams in the preview after saving, but if i import an unedited copy of the ebx it works again. I don't see a way to change this value using the 'Edit EBX' button in the Asset Preview window, so I am wondering how I would go about changing this value. Have a feeling I might have to use hex editing or something. As always, any help is greatly appreciated.

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  • 3 years later...

So, i found the sound files that i wanted to modify and see how i can extract them, but I am not really sure how go about replacing sounds.

 

So how do you either

a) import in a new sound to use for a particular stream,

or

c) get rid of an unwanted stream entirely?

Hi aharttsx,

 

I know it's 3 years later but by any chance have you figured out how to do that? (The answer to a) would be amazing.)

 

Thank you in advance!!

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