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New magic/ability learning experience


Peindora

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Yet another idea that I can't do because of my total lack of moding experience. So if someone would take up this idea or teach me how to do it it would be great.

This is the third Idea that I post here.

 

SO the idea is as follows. In Skyrim to learn a spell you go and find a tome either in loot or shop or just lying around. Then you read it and done the spell is yours. no challenge, no thinking, and an overcrowded spell list early on without being possibly able to use half of them yet.

 

And perks do what? They give mostly passive bonuses which mostly you don't even notice. Sure there are multiple perk overhauls that are great. I raise my hat for them.

 

But my idea is a bit different. I would like to implement spells through perks. Basically turn perk tree into a spell/ability tree. If I remember right there is already one perk overhaul that does impliment some new spells (or effects) through perks, but I think of an more or less complete makdover of it. Sure some perks would stay as passive abilities.

 

The way it would work is simple.

You have a the ability grid with abilities (perk tree). Each ability has requirements that need to be met to be able to learn the ability. For example: Magelight requires:
• Stats: Alteration: 25 Magicka: 160

• Abilities: Candlelight
• Other: None
to be learned.

Abilities can be upgraded up to 9 times each upgrade has slightly higher requirements than the pervious one and is stronger or even adds more effects. Only a few abilities can be learned or upgraded per level be based on amount of perk points gained (2-5). I was thinking about the comunity uncapper. Some abilities can also be gained in specific points of story and or sidequests.
Most of the abilities naturally are the spells we find in tomes and then of course there are also passive abilities that affect character all the time starting from when they are learned without needing to be used (ex. Perks) they have requirements just like normal abilities. Creation perks: Enchanting, alchemy and crafting would aply to passives.

 

ps. even if no one is making this I would live to hear your thaughts and critique about the idea :)

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