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Help with textures/UV map for AWM

weapon ambient occlusion fallout4 textures

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#1
takosferreira

takosferreira

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Anyone know what is wrong?

 

Attached File  2v0lbb6.png   28.57KB   1 downloads

 



#2
DixiePig

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Is this a render with ambient occlusion? Or an ambient occlusion bake as a texture? or viewport ambient occlusion?

 

The only thing that occurs to me is that you've UV mapped the symmetrical halves of the rifle differently.

If you post the .blend file I can take a look at it.







Also tagged with one or more of these keywords: weapon, ambient, occlusion, fallout4, textures

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