Jump to content

FO4Edit help for a mostly newbie


rbddc12

Recommended Posts

Hi, I'm having an issue and hopefully someone can help.

 

I'm a mostly newbie modder, but through trial and error I've learned how to make a number of things work.

 

My current mod project is making a standalone Nuka-Cola Crafting Station for a line of Nuka-Cola/Chem hybrids I've worked up, as well as make it function for crafting Ice Cold versions of the Nuka-Cola variants.

 

The variants show up correctly, the hybrids show up correctly, the textures are right, the new holotape placements work, the craftable workstation shows up in the workshop crafting menu where it's supposed to, the items are all craftable at the workstation, the crafting conditions for having the holotapes in your inventory work correctly, the animation for the workstation runs right, and I even figured out how to fiddle with the XYZ offsets so the character is positioned correctly for the animations.

 

I've got everything working like it should except I keep running into a bug when I activate the station in first person. The keywords for the station include "FurnitureForce3rdPerson" so that, like the other workstations, you should get a third person view while crafting, and when I activate the station while in third person everything works perfectly. But when I activate in first person the view goes briefly third person, then briefly clips inside the character's head so I can see eyeballs and teeth, then is in first person when the crafting menu comes up. Then, when I exit the station, I'm in first person, but movement is wonky and I can't see or bring up my weapon until I go third person and back to first person. This is a mod killing bug.

 

I made sure the object bounds for the model are correct. I've used both the Nuka-Cola Machine and the Ice Machine as the model for the crafting station with the same bug showing up for both. I've pretty much fiddled around using trial and error to see if anything would even affect this issue and I can't seem to work it out.

 

I am only using vanilla meshes, I modeled the setup for my station after the Armorsmith Extended Workstation, but stripped down to essentials for making my station do what I want.

 

Any help getting past this bug would be greatly appreciated.

Link to comment
Share on other sites

So, problem solved.

 

FYI, one of the standard workstation animations needs to be used or you get the wonky first person bug.

 

I was trying to use the Nuka Cola Machine interaction animation and Nuka Cola Machine marker, also tried the "Kick Safe" animation and marker and both had the bug. Using the chem station animation and marker works perfectly.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...