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can we create a contributor codex?


mayhemzen

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been looking through in game files and forums and fitting this game purposely obscured coding. its a tedious process putting it together. is there a place where we can organize and share what we have found?

 

there is a lot of good info out there, but its mostly broken up. we need a codex. if there is one let me know. ive been on reddit as well as fluffy's(sectus) zone at the MT club. so far fluffy has the most.

 

oh and hello, im kinda new, hobbiest/ part-timer modder, that does electronics and is a decent coder in basic for what id do but don't have much experience with the higher levels of abstraction. more familiar with direct binary operations and hex, soldering and chip implementation. modding is a fun way for me to learn about the software. though it is obvious this games code is a challenge on more than a few levels.

 

and a directory for all the known tools, as well.

Edited by mayhemzen
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-There you have a list of .arc files http://residentevilmodding.boards.net/thread/5764/ddda-arc-list-spoilers

 

-For what I know, Arctool is the only tool out for the moment, the easy way is to use the Arc Extractor and Repacker and Image Viewer http://www.nexusmods.com/dragonsdogma/mods/25/?

 

-and we have pastebin http://pastebin.com/k9i0qrpw and reddit https://www.reddit.com/r/DragonsDogmods/comments/429j3r/texture_modding_map_area_index00_higharc/ were you can find mostly tutorial.

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