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Changing scabbards for certain swords?


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  • 4 months later...

Any update on the issue? The xml that comes with the model (the .fbx and .xml file you get when u extract model) looks like this, doesn't seem to have scabbard included

<?xml version="1.0" encoding="UTF-16"?>
<mesh>
    <mesh_data autohideDistance="60.00" isTwoSided="false" useExtraStreams="true" mergeInGlobalShadowMesh="true" entityProxy="false">
        <LODs>
            <LOD_info distance="0.00" />
            <LOD_info distance="5.00" />
            <LOD_info distance="12.00" />
        </LODs>
    </mesh_data>
    <materials>
        <material name="Material0" local="true" base="characters\models\common\materials\swords\sword_rune_steel_gnomish.w2mi">
            <param name="VarianceOffset" type="Float" value="1" />
            <param name="VarianceColor" type="Color" value="128; 128; 128; 255" />
            <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" />
            <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" />
            <param name="Translucency" type="Float" value="0" />
            <param name="SpecularColor" type="Color" value="237; 237; 235; 255" />
            <param name="RSpecScale" type="Float" value="0.8" />
            <param name="RSpecBase" type="Float" value="-0.25" />
            <param name="rune_normal" type="handle:ITexture" value="characters\models\common\textures\runes\sword_runes_gnomish_03.xbm" />
            <param name="rune_color_light" type="Color" value="46; 67; 255; 255" />
            <param name="rune_power" type="Float" value="60" />
        </material>
        <material name="Material1" local="true" base="characters\models\common\materials\other\steel_sword.w2mi">
			<param name="VarianceOffset" type="Float" value="1" />
            <param name="VarianceColor" type="Color" value="121; 121; 121; 255" />
			<param name="Translucency" type="Float" value="0" />
            <param name="SpecularColor" type="Color" value="206; 206; 204; 255" />
            <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" />
            <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" />
        </material>
        <material name="Material2" local="true" base="engine\materials\graphs\pbr_std.w2mg">
            <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" />
            <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" />
            <param name="SpecularColor" type="Color" value="206; 206; 204; 255" />
        </material>
    </materials>
</mesh>

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