MithelCelestia Posted February 23, 2016 Share Posted February 23, 2016 I've been having some active scripts cluttering my save. The active script counts up to 2500+ and almost all of them have functions: 0 in them so I suspect empty scripts are activating. I have cleaned them through Savetool and no problem there, but the scripts keep coming back. Even worse, it seems to override a mounted combat fix I have completely nulling the fix. I suspect a mod is constantly activating the scripts in the background and it constantly gets annoying if I have to keep erasing all active scripts to make sure the mounted combat fix Stays fixed. My load order is as follows to help me find the cause:Unofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyTEST-RealisticAnimals&Predators.esmnotice board.espNight Eye Overhaul.esmEnhancedLightsandFX.espUnique Region Names.espELFX - Exteriors.espSkyrim Scaling Stopper.espELFX - Dawnguard.espELFX - Dragonborn.espSkyUI.espMainMenu.espNoRoadPredators.espPoint The Way.espRealisticWaterTwo.espAOS.espELFX - Weathers.espAOS2_ELFX-Weathers Patch.espattack commitment movement speed fluid.espBalanced_Magic.espBalanced_Magic_Dawnguard.espRealisticWaterTwo - Legendary.espSkyTEST-RealisticAnimals&Predators-Dragonborn.espHoldBorderBanners.espskytest no wolves at start.espDGBetterFamiliar.espDismiss Summons - Spell.espiCompass - Immersive Compass.espRealisticHumanoidMovementSpeed.espSameWalkRunSpeeds.espSkyrim Realistic Archery.espYOT - Your Own Thoughts.espAcquisitive Soul Gems.espAlchemy Tree Reorganized.espBetter Cloth Enchanting.espBrawl Bugs CE.espConvenient Horses.espDartTrap harder.espdD - Realistic Ragdoll Force - Realistic.espDV Better Sleep Dawnguard.espenchantedclothing.espFast Respawn 168 Hours 1.2.espfFastTravelSpeedMult_4.espGraduated Summon Limits.espHareThugs.espHeadtracking.esphornsareforever.espiHUD.espImmersive detection of NPC.espimp_helm_legend.espIncreased Bounty & Guild Rewards.espIngredientReweight.espKillingTraps.espLarceny - Pickpocketing Remastered.espLight Foot Only While Sneaking.espLogicalJewelry.espNEO Tint 6.espNight Eye Overhaul.espNo Empty Tag on Containers.espNo Killmoves, No Killcams, No Killbites.espNoPsychicLockKnowledge.espPhysicsImpactDamageFix.espProtected NPCs Dragonborn.espProtected NPCs Dawnguard.espProtected NPCs.espRealistic Items' Weights And Values.espRebalanced Potion Weight.espScary Ghost.espSIDT - Complete.espSkytest USKP.espSkyTEST-RealisticAnimals&Predators-Dawnguard.espGreenWaterFix_Compatible.espnotice board - dragonborn patch.espReduced Distance NPC Greetings.espTravelMounts.espUNP Spice Gear.espImmersiveFP.espFootprints.espSC_KhajiitMorphs.espUnique Region Names - Dragonborn.espYOT - Dawnguard.espYOT - Dragonborn.espDr_Bandolier.espBetter Claws And Gauntlets.espDragon Horns and Tails.espIHSS.espMore Believable Carrying Weight.espImmersive Citizens - AI Overhaul.espELFXEnhancer.espImmersive Citizens - ELFXEnhancer patch.espVanilla Races MC Fix.esp I suspect Scaling stopper to be the culprit, but I'm not certain. Others may be Footprints, Dr_Bandolier or, the least likely, More Believable Carry Weights. The other mods I have used them before without a problem, but these are the new mods since then. Link to comment Share on other sites More sharing options...
Bugnexus7 Posted February 23, 2016 Share Posted February 23, 2016 (edited) If you are using flexcreators Save Scalpel to clean saves, there is something you should know. After the first time you run that application, it creates an .xml file that stores your load-order for quicker processing of later saves. This file is called "cashedclasses.xml" (yes, it IS misspelled), and is located in the same folder as the .exe for the tool. Now, if you later remove a mod but do not delete that .xml file, it will inject references to removed mods BACK INTO YOUR SAVE!! Flexcreator has acknowledged this as being an issue. The fix is easy--simply delete that file (another one will be created, an accurate one) and run the tool again. Bug PS: Footprints is wonky--everytime I put it in my load-order, I have issues with it. I eventually stopped trying to use it. Edited February 23, 2016 by Bugnexus7 Link to comment Share on other sites More sharing options...
Moksha8088 Posted February 24, 2016 Share Posted February 24, 2016 If you are using flexcreators Save Scalpel to clean saves, there is something you should know. After the first time you run that application, it creates an .xml file that stores your load-order for quicker processing of later saves. This file is called "cashedclasses.xml" (yes, it IS misspelled), and is located in the same folder as the .exe for the tool. Now, if you later remove a mod but do not delete that .xml file, it will inject references to removed mods BACK INTO YOUR SAVE!! Flexcreator has acknowledged this as being an issue. The fix is easy--simply delete that file (another one will be created, an accurate one) and run the tool again. Bug PS: Footprints is wonky--everytime I put it in my load-order, I have issues with it. I eventually stopped trying to use it.Bugnexus7, I have that cashedclasses.xml file too. It contains mod entries from mods I removed long ago. I know in the Save Game Scalpel, it tells me I have heavy resource classes from mods like Winterhold Destruction and Shadow of Meresis which should have vanished years ago. Didn't realize the same tool made it appear over and over. If I remove the cashedclasses.xml file will it mess up my game? Link to comment Share on other sites More sharing options...
Bugnexus7 Posted February 24, 2016 Share Posted February 24, 2016 "If I remove the cashedclasses.xml file will it mess up my game?" Absolutely not! I delete it every single time I add or remove a mod. As I said, PDT ( the save-clean tool) creates a new one if there isn't one present ( the new one will be accurate!), but the first time you run it without that file present it will take much longer for the tool to run. That is the whole point of the .xml file--to speed things up. If you wish to test all of this, simply run the tool. Then, delete the file and run it again on the same save--if that .xml file had garbage in it, you will see totally different results. Cheers,Bug Link to comment Share on other sites More sharing options...
Recommended Posts