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Fallout 4 Beta Update and DLC, Creation Kit News


SirSalami

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I have been extremely satisfied with Fallout 4 and the building mods Homemaker, Ocdecorator, Springcleaning, Place in red, Better stores, Northland, Settlements object expansion pack, and those are just my favorite ones. Bethesda is going to really have to pull out all the stops to top the quality and quantity these mods are adding. I honestly wouldn't be surprised if the modding community overtakes their ability to produce content that we like more than what we have done as a community, in other words, i hope any DLC or updates that adds structures,functions,landscaping, and Decor are extremely full of amazing building sets that aren't mostly covered by existing mods or else the creation kit could be abandoned, and incentive destroyed to further our modding/development community.
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In response to post #34908665.


gokuGX wrote: Will test the update soon. Really excited for Automation and Workshop DLC :D


Installed the beta update. Got a couple of CTD's just walking around in Sanctuary Hills... uninstalled the update. I like the mods I currently have installed. I'll fight with it another day.
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In response to post #34915140. #34917260 is also a reply to the same post.


revenile wrote: Fallout 3's GECK released after the game, as did Skyrim's Creation Kit. Delayed modding tools are nothing new to Fallout 4, so why is it a big deal now? I don't feel like it's an entirely greedy move on Bethesda for bringing it out in April. I DO think it is part of the reason, wanting the automatron DLC out before the GECK, but again as someone else noted, they have to make the mods created with the GECK able to be run on consoles as well, remember, consoles won't be able to support the FO4SE for example. The GECK is coming, and so what if a piece of DLC comes out first? Just means the first mods made with the GECK will have more of a base to work from, so less mods to be required. If it WAS a freaking cash grab, don't you think that instead of releasing before the Wasteland Workshop DLC, they'd wait until AFTER? Automatron at least sounds neat from the quest angle, but WW is literally just more building stuff, which mods already can do, albeit not perfect. So yeah, if it was a real cash grab, I'd think they'd wait until after WW was released to put the GECK out since THAT would be the one that would be the most "well we wanted to sell the dlc more since modders can do this."

TL; DR DLC probably had a part, repeat PART in the GECK not being out yet, but then again delayed modding tools have been a thing for Bethesda since Fallout 3.
Dreogan wrote: The "they're greedy" conspiracies rely on the assumption that it was possible for Bethesda to have the CK ready for release at the time of game launch, which just isn't a sound assumption. All companies have limited manpower resources, and it's nothing short of crazy to think it was anything other than all-hands-on-deck just to get the game out the door on time. It's not as if CK has been sitting around at Bethesda since before then. Once the *game* was done, they could start to think about polishing in-house tools to the level required for a public CK.

Frankly, that they have DLC releasing at the pace it's supposed to over the next few months, *and* the CK, plus the regular bug-fix and content patches, I'm fairly impressed at their productivity.


THEY'RE GREEDY type of commenters are usually full blown socialists who are voting for Bernie. Basically, they want a free handout. Edited by yzerman19
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It's really cool that all the fools who bough a season pass when the game came out get more then whats promised, already a house mod, a quest mod, and an expansion sound great! Sure, would could make the same stuff with the Geck, but the they're trying to push the geck to consoles, and lets all be honest, ambitions projects like an expansion either turn out be finished and crap, or possibly good but stuck in development hell (project Brazil anyone?) It also doesn't make sense to make mods available to consoles, since that would technically give them a free alternative to content, but the genius of having the tools come-out after the dlc, is that a number of modders will be using dlc in their mods, thus having their mods require said assets, requiring the consumers of the free mods to buy said dlc, which is way more pressure to buy, and way more advertisement then they could ever buy.In fact, Beth will probably make a lot more money off of the people who don't buy the season pass, i.e. console players who won't be able to wait till the next steam sell to get the dlc at mark up prices, as well as the many other players who are just browsing for mods, and can't stand not being able to get the lastest front page eye candy because they don't have the dlc require to play it.
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In response to post #34909225. #34911540, #34912605, #34914740, #34916115, #34916775 are all replies on the same post.


kebrus wrote: I already bought the season pass but I'm now considering a refund.

I hate getting screwed over. They basically delayed the CK to sell more DLCs, thats the gist of it. This is despicable, it shows greed over customer satisfaction. I'm not saying they should not do DLC, but the original promise for the game was the game plus the modding tools, why am I receiving DLCs before the main promise? because the DLC is ready but the tools are not? we are not talking about 3d and 2d assets that could have been done a long time ago, we are talking about whole systems, we are also not talking about a tool that didn't existed before, whatever updates they had for CK should have been a priority over the addons.

They knew that promising the CK for fallout would sell more copies but they also knew that releasing it at the same time as the game or too soon after would make the DLC less attractive so they go for the middle ground, they promise one thing and change it later with lame excuses, 50$ for the season pass? can they really deliver 50$ worth of content? are you telling me all DLCs combined with be worth almost the totality of the main game? all of us know this is not the truth, I wouldn't be surprised if they went 2KGames on this and released a "second" season...

/rant

PS: Didn't they say Q1? or just early 2016?
Jinxxed0 wrote: I doubt they delayed the CK for more DLC sales. DLCs are going to sell regardless because they all eventually become requirements for many mods. Especially since these DLCs will add new systems and assets, many mods will make use of them once the CK comes out.

No need to be dramatic about it. Delays and unforseen things happen all the times. They're doing something they've never done before which is getting mods onto multiple platforms without breaking down. If you've ever bothered to play around the creation kits for these games, you'll know that they're beyond buggy and barely held together with tape and chewing gum and constantly spewing our errors and always on the verge of crashing. So the more time they spend on this one, the better.
kebrus wrote: Why do you doubt it? Have you seen what as been accomplish without CK? Have they released the CK at the same time as the game and a single modder could have done the Automatron DLC by now if not more.

Also I'm not talking out of my ass, I'm a game-developer and I'm familiar with the tools from my time with Skyrim. Meteorites do happen and cannot be accounted for, while having mods on multiple platforms is new, nothing else is, in fact, even if that was the issue wouldn't it make more sense to have the tool out there so they would give modders the time to actually create stuff and see whats needed before getting it to work on the consoles? Do you really believe they'll release the CK and console mod support at the same time?

of course not...

I'm not being dramatic, the consumer should dictate with their money, Bethesda is quietly screwing over with their consumers and they (we) let them. Increasing the price for a season pass is also a first, can you take a guess why they did it? I ask again, do you really believe all DLC combined (these and future ones) are actually worth the base game in terms of scope and quality?

The only unforseen event here is how quickly the modders got to create such good tools, gotta have something to remedy that, oh wait, price increase.

They are such a bunch of good guys for giving us till the end of the month to pay less.
/sarcarm
RaffTheSweetling wrote: I had that exact same thought regarding the delay in getting the CK to us, and what it represents.

I don't think you should mix the issues though - You bought your season pass for DL-content, not for the CK, because the CK was going to be free, and the dl-content was not.
You are getting what you paid for first (and at a better price), and getting the free tool slightly later. It shouldn't matter that the free content comes out later, if your reason for buying the Season Pass was to get the dl-content, right?

I feel the same as you regarding the CK however. I feel at this point that the quality standard of our mods is surpassing the official content quality and this may be something the developers want to prevent/obfuscate, perhaps to be able to sell products that are clones of mods from F03/NV/Skyrim, and perhaps to avoid looking lazy. I don't know.
kebrus wrote: @RaffTheSweetling

You are certainly right. I got the season pass for the DLC and not for the CK but not getting it is the only way I have to speak with my wallet, I would get the refund for the game if I could and wait it out some time, I only got Skyrim almost a year after release so I don't mind waiting.

It's the principle and the potential repercussions I'm against of. I shouldn't feel special because they decided to up the price without any kinds of hints about it, and this is certainly not a discount either, again, I challenge everyone to actually believe they will be giving us DLC almost the size of the full game because that's what it represents. Prices go down with time for games, not higher, the reason season pass even exist is to serve as monetary incentive to create more content. Before season passes all DLC was being sold as standalone pieces (at best packs of them). They actually managed to create demand for the season pass with this stunt, sharing top places with popular games, just think about it for a second, them asking for MORE money for content people barely know anything about that doesn't even exist yet actually competes with top selling available games.

If other companies catch this trend we are in for more bullshit in this industry.
Dreogan wrote: The CK really doesn't relate to DLC sales in any way. I'm quite confident this CK is slower in coming than it was for Skyrim due to issues related to scope, complexity, and polish.


I think the delay was built into the model. Its just a good business practice to sell off as much of your product as possible, then the schematics to fix them.

I have the season pass and hope to get much more content. I look at it as hours of game time per dollar spent. There has been very few games that have given me so much return play time since Oblivion then Bethesda games.There certainly are lots of problems, things that should have been fixed prior to release. Such is life with Bethesda. They expect the community will fix/append/overcome issues they themselves either can't or wont fix. We all enjoy their works and we just as much enjoy the incredible talent here on Nexus.

Those who opt to not get the pass will be left behind like in Skyrim. As the mods become more integrated with the content from them, the less will be available for those who declined the purchase.



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In response to post #34908665. #34920450 is also a reply to the same post.


gokuGX wrote: Will test the update soon. Really excited for Automation and Workshop DLC :D
Centerman wrote: Installed the beta update. Got a couple of CTD's just walking around in Sanctuary Hills... uninstalled the update. I like the mods I currently have installed. I'll fight with it another day.


Ohh thats bad. Did u notice any fps improvement ?
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In response to post #34909225. #34911540, #34912605, #34914740, #34916115, #34916775, #34923105 are all replies on the same post.


kebrus wrote: I already bought the season pass but I'm now considering a refund.

I hate getting screwed over. They basically delayed the CK to sell more DLCs, thats the gist of it. This is despicable, it shows greed over customer satisfaction. I'm not saying they should not do DLC, but the original promise for the game was the game plus the modding tools, why am I receiving DLCs before the main promise? because the DLC is ready but the tools are not? we are not talking about 3d and 2d assets that could have been done a long time ago, we are talking about whole systems, we are also not talking about a tool that didn't existed before, whatever updates they had for CK should have been a priority over the addons.

They knew that promising the CK for fallout would sell more copies but they also knew that releasing it at the same time as the game or too soon after would make the DLC less attractive so they go for the middle ground, they promise one thing and change it later with lame excuses, 50$ for the season pass? can they really deliver 50$ worth of content? are you telling me all DLCs combined with be worth almost the totality of the main game? all of us know this is not the truth, I wouldn't be surprised if they went 2KGames on this and released a "second" season...

/rant

PS: Didn't they say Q1? or just early 2016?
Jinxxed0 wrote: I doubt they delayed the CK for more DLC sales. DLCs are going to sell regardless because they all eventually become requirements for many mods. Especially since these DLCs will add new systems and assets, many mods will make use of them once the CK comes out.

No need to be dramatic about it. Delays and unforseen things happen all the times. They're doing something they've never done before which is getting mods onto multiple platforms without breaking down. If you've ever bothered to play around the creation kits for these games, you'll know that they're beyond buggy and barely held together with tape and chewing gum and constantly spewing our errors and always on the verge of crashing. So the more time they spend on this one, the better.
kebrus wrote: Why do you doubt it? Have you seen what as been accomplish without CK? Have they released the CK at the same time as the game and a single modder could have done the Automatron DLC by now if not more.

Also I'm not talking out of my ass, I'm a game-developer and I'm familiar with the tools from my time with Skyrim. Meteorites do happen and cannot be accounted for, while having mods on multiple platforms is new, nothing else is, in fact, even if that was the issue wouldn't it make more sense to have the tool out there so they would give modders the time to actually create stuff and see whats needed before getting it to work on the consoles? Do you really believe they'll release the CK and console mod support at the same time?

of course not...

I'm not being dramatic, the consumer should dictate with their money, Bethesda is quietly screwing over with their consumers and they (we) let them. Increasing the price for a season pass is also a first, can you take a guess why they did it? I ask again, do you really believe all DLC combined (these and future ones) are actually worth the base game in terms of scope and quality?

The only unforseen event here is how quickly the modders got to create such good tools, gotta have something to remedy that, oh wait, price increase.

They are such a bunch of good guys for giving us till the end of the month to pay less.
/sarcarm
RaffTheSweetling wrote: I had that exact same thought regarding the delay in getting the CK to us, and what it represents.

I don't think you should mix the issues though - You bought your season pass for DL-content, not for the CK, because the CK was going to be free, and the dl-content was not.
You are getting what you paid for first (and at a better price), and getting the free tool slightly later. It shouldn't matter that the free content comes out later, if your reason for buying the Season Pass was to get the dl-content, right?

I feel the same as you regarding the CK however. I feel at this point that the quality standard of our mods is surpassing the official content quality and this may be something the developers want to prevent/obfuscate, perhaps to be able to sell products that are clones of mods from F03/NV/Skyrim, and perhaps to avoid looking lazy. I don't know.
kebrus wrote: @RaffTheSweetling

You are certainly right. I got the season pass for the DLC and not for the CK but not getting it is the only way I have to speak with my wallet, I would get the refund for the game if I could and wait it out some time, I only got Skyrim almost a year after release so I don't mind waiting.

It's the principle and the potential repercussions I'm against of. I shouldn't feel special because they decided to up the price without any kinds of hints about it, and this is certainly not a discount either, again, I challenge everyone to actually believe they will be giving us DLC almost the size of the full game because that's what it represents. Prices go down with time for games, not higher, the reason season pass even exist is to serve as monetary incentive to create more content. Before season passes all DLC was being sold as standalone pieces (at best packs of them). They actually managed to create demand for the season pass with this stunt, sharing top places with popular games, just think about it for a second, them asking for MORE money for content people barely know anything about that doesn't even exist yet actually competes with top selling available games.

If other companies catch this trend we are in for more bullshit in this industry.
Dreogan wrote: The CK really doesn't relate to DLC sales in any way. I'm quite confident this CK is slower in coming than it was for Skyrim due to issues related to scope, complexity, and polish.
Brandy_123 wrote: I think the delay was built into the model. Its just a good business practice to sell off as much of your product as possible, then the schematics to fix them.

I have the season pass and hope to get much more content. I look at it as hours of game time per dollar spent. There has been very few games that have given me so much return play time since Oblivion then Bethesda games.There certainly are lots of problems, things that should have been fixed prior to release. Such is life with Bethesda. They expect the community will fix/append/overcome issues they themselves either can't or wont fix. We all enjoy their works and we just as much enjoy the incredible talent here on Nexus.

Those who opt to not get the pass will be left behind like in Skyrim. As the mods become more integrated with the content from them, the less will be available for those who declined the purchase.




Turns out software development is a lot of work, and teams have to prioritize their decisions based on what's best for the company.

Patience is a virtue.
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In response to post #34908665. #34920450, #34925050 are all replies on the same post.


gokuGX wrote: Will test the update soon. Really excited for Automation and Workshop DLC :D
Centerman wrote: Installed the beta update. Got a couple of CTD's just walking around in Sanctuary Hills... uninstalled the update. I like the mods I currently have installed. I'll fight with it another day.
gokuGX wrote: Ohh thats bad. Did u notice any fps improvement ?


It was the same for me. I get a decent 6ofps. It looked good. I played for about 30 seconds walking in Sanctuary and just got a sudden crash. Happened a 2nd time and I looked on the boards to see what people were saying. Didn't see much info on crashing. I uninstalled the update.
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In response to post #34909225. #34911540, #34912605, #34914740, #34916115, #34916775, #34923105, #34926225 are all replies on the same post.


kebrus wrote: I already bought the season pass but I'm now considering a refund.

I hate getting screwed over. They basically delayed the CK to sell more DLCs, thats the gist of it. This is despicable, it shows greed over customer satisfaction. I'm not saying they should not do DLC, but the original promise for the game was the game plus the modding tools, why am I receiving DLCs before the main promise? because the DLC is ready but the tools are not? we are not talking about 3d and 2d assets that could have been done a long time ago, we are talking about whole systems, we are also not talking about a tool that didn't existed before, whatever updates they had for CK should have been a priority over the addons.

They knew that promising the CK for fallout would sell more copies but they also knew that releasing it at the same time as the game or too soon after would make the DLC less attractive so they go for the middle ground, they promise one thing and change it later with lame excuses, 50$ for the season pass? can they really deliver 50$ worth of content? are you telling me all DLCs combined with be worth almost the totality of the main game? all of us know this is not the truth, I wouldn't be surprised if they went 2KGames on this and released a "second" season...

/rant

PS: Didn't they say Q1? or just early 2016?
Jinxxed0 wrote: I doubt they delayed the CK for more DLC sales. DLCs are going to sell regardless because they all eventually become requirements for many mods. Especially since these DLCs will add new systems and assets, many mods will make use of them once the CK comes out.

No need to be dramatic about it. Delays and unforseen things happen all the times. They're doing something they've never done before which is getting mods onto multiple platforms without breaking down. If you've ever bothered to play around the creation kits for these games, you'll know that they're beyond buggy and barely held together with tape and chewing gum and constantly spewing our errors and always on the verge of crashing. So the more time they spend on this one, the better.
kebrus wrote: Why do you doubt it? Have you seen what as been accomplish without CK? Have they released the CK at the same time as the game and a single modder could have done the Automatron DLC by now if not more.

Also I'm not talking out of my ass, I'm a game-developer and I'm familiar with the tools from my time with Skyrim. Meteorites do happen and cannot be accounted for, while having mods on multiple platforms is new, nothing else is, in fact, even if that was the issue wouldn't it make more sense to have the tool out there so they would give modders the time to actually create stuff and see whats needed before getting it to work on the consoles? Do you really believe they'll release the CK and console mod support at the same time?

of course not...

I'm not being dramatic, the consumer should dictate with their money, Bethesda is quietly screwing over with their consumers and they (we) let them. Increasing the price for a season pass is also a first, can you take a guess why they did it? I ask again, do you really believe all DLC combined (these and future ones) are actually worth the base game in terms of scope and quality?

The only unforseen event here is how quickly the modders got to create such good tools, gotta have something to remedy that, oh wait, price increase.

They are such a bunch of good guys for giving us till the end of the month to pay less.
/sarcarm
RaffTheSweetling wrote: I had that exact same thought regarding the delay in getting the CK to us, and what it represents.

I don't think you should mix the issues though - You bought your season pass for DL-content, not for the CK, because the CK was going to be free, and the dl-content was not.
You are getting what you paid for first (and at a better price), and getting the free tool slightly later. It shouldn't matter that the free content comes out later, if your reason for buying the Season Pass was to get the dl-content, right?

I feel the same as you regarding the CK however. I feel at this point that the quality standard of our mods is surpassing the official content quality and this may be something the developers want to prevent/obfuscate, perhaps to be able to sell products that are clones of mods from F03/NV/Skyrim, and perhaps to avoid looking lazy. I don't know.
kebrus wrote: @RaffTheSweetling

You are certainly right. I got the season pass for the DLC and not for the CK but not getting it is the only way I have to speak with my wallet, I would get the refund for the game if I could and wait it out some time, I only got Skyrim almost a year after release so I don't mind waiting.

It's the principle and the potential repercussions I'm against of. I shouldn't feel special because they decided to up the price without any kinds of hints about it, and this is certainly not a discount either, again, I challenge everyone to actually believe they will be giving us DLC almost the size of the full game because that's what it represents. Prices go down with time for games, not higher, the reason season pass even exist is to serve as monetary incentive to create more content. Before season passes all DLC was being sold as standalone pieces (at best packs of them). They actually managed to create demand for the season pass with this stunt, sharing top places with popular games, just think about it for a second, them asking for MORE money for content people barely know anything about that doesn't even exist yet actually competes with top selling available games.

If other companies catch this trend we are in for more bullshit in this industry.
Dreogan wrote: The CK really doesn't relate to DLC sales in any way. I'm quite confident this CK is slower in coming than it was for Skyrim due to issues related to scope, complexity, and polish.
Brandy_123 wrote: I think the delay was built into the model. Its just a good business practice to sell off as much of your product as possible, then the schematics to fix them.

I have the season pass and hope to get much more content. I look at it as hours of game time per dollar spent. There has been very few games that have given me so much return play time since Oblivion then Bethesda games.There certainly are lots of problems, things that should have been fixed prior to release. Such is life with Bethesda. They expect the community will fix/append/overcome issues they themselves either can't or wont fix. We all enjoy their works and we just as much enjoy the incredible talent here on Nexus.

Those who opt to not get the pass will be left behind like in Skyrim. As the mods become more integrated with the content from them, the less will be available for those who declined the purchase.



talosthoren wrote: Turns out software development is a lot of work, and teams have to prioritize their decisions based on what's best for the company.

Patience is a virtue.


100% agreed with kebrus on this. They know the capability of the modders now following the modding community's success with Skyrim. Business wise it is not wise to give consumers the ability to create content at no cost rather than only have paid content available. Its really obvious, any notion aside from the aforementioned derives from being naive.

Whether it is right or wrong is none of our business as the consumer. Edited by djekmiami
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