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Eye Mesh Strangeness


FiendishGhoul

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First off, my apologies if this topic has been addressed elsewhere around these forums. I have searched fairly extensively and read a number of other eye-related threads and have not found any specifically related to what I'm posting, but that doesn't mean that they're not out there.

That said, I have been working on a mod involving eye meshes and textures recently, and in doing so, I took notice of a fairly major difference between the meshes for female and male eyes:

 

http://i.imgur.com/0ynWwd4.jpg

 

 

 

http://i.imgur.com/vUXqDEU.jpg

 

 

As you can see with the female mesh, in the area I've highlighted, the section of the mesh that is supposed to be a shadow does not seem to render correctly. Looking at the male mesh, the area does render as intended. I have looked at more than a few versions of the eyes meshes, all the various fixes, and they all seem to exhibit this characteristic. I believe that this defect (if that's indeed what it is) is leading to some wonky rendering in game, as I am layering multiple versions of the mesh atop each other (sort of like alpha-masked contact lenses, if you will).

 

I've attempted to pull the mesh into Blender and tinker with it there, but I'm still nowhere near as familiar or proficient with importing, working with, and exporting Skyrim meshes from Blender as I am with games prior to Skyrim.

 

I'm wondering if any of the resident mesh and model wizards around here could shed some light on why the meshes are behaving this way and if there's a fix available.

 

Thanks for taking the time to read this and thanks in advance for any help anyone may be able to offer!

Edited by FiendishGhoul
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