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DRIVEABLE VEHICLES


HeRoKickXX

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As the title says, I would like to have driveable vehicles. There's already the vertibird, so this could be a thing, like driving your own vertibird or driving your own car/bike. If anyone's up for it, I know a lot of people that want this and would surely appreciate it(I would do it myself if I had modding knowledge, but no time right now)

Thank you.

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I've been thinking about how it could be done, and I think you could make a script similar to the horses in Oblivion and Skyrim. Make it an entity, rather than an object and have it use something like "Dead Body Collision" to make it so that you can stand on the vehicle when not using it. There are probably a lot of factors that would make it more difficult than just that, but that's what I have been thinking. I know people tried to make vehicles in New Vegas/FO3 but weren't very successful.

Edited by FreedomsFlame
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I've been thinking about how it could be done, and I think you could make a script similar to the horses in Oblivion and Skyrim. Make it an entity, rather than an object and have it use something like "Dead Body Collision" to make it so that you can stand on the vehicle when not using it. There are probably a lot of factors that would make it more difficult than just that, but that's what I have been thinking. I know people tried to make vehicles in New Vegas/FO3 but weren't very successful.

I know that there is XRE cars or something like that in new vegas which worked nicely, so why not in Fallout 4? I mean, if we could actually use the cars instead of just having them laying around that would be pretty damn awesome.

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  • 2 months later...

I have suggested this a few times, now.

 

I think the Power Armor code would work well, too.

 

It would take a lot of work this way, but it would be worth it.

 

1.) Copy Power Armor code.

2.) Create Car Frames. Scatter a handful through the world.

3.) Create Modular Parts and a Garage Workbench w/Parts Recipes.

4.) Animate and script.

 

It has never made sense to me that in the Fallout Apocalypse, we have Robots, Power Armor, Vertibirds, and Plasma Rifles, but no one ever stops to think...

 

"Gee, I wonder if I can get that car to start."

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I have suggested this a few times, now.

 

I think the Power Armor code would work well, too.

 

It would take a lot of work this way, but it would be worth it.

 

1.) Copy Power Armor code.

2.) Create Car Frames. Scatter a handful through the world.

3.) Create Modular Parts and a Garage Workbench w/Parts Recipes.

4.) Animate and script.

 

It has never made sense to me that in the Fallout Apocalypse, we have Robots, Power Armor, Vertibirds, and Plasma Rifles, but no one ever stops to think...

 

"Gee, I wonder if I can get that car to start."

The power armor coding barely works for power armor. Bethesda cut a mounted MG because they set it up to use some power armor elements and its f'ing horrible. It just doesn't work. The vertibirds work by being animals that add the player as an armor addon. That's right, vertibirds are animals. Power armor themselves are a race, they can sometimes come to life on their own which is terrifiying. Both are exhaustively coded to work.

 

There's a few things in fallout 4 that are surprising how much of the game files they take up. Power armor is easily 5% of the game. The scripts that tell all the people in diamond city what to do during different quests and times of day/year are another 5% of the game. The entire main quest is maybe 5%

Edited by seekingthesun
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Sure I'll just type up a short papyrus script

 

 

MAKES TEH VECHICLES WORK

COMIPLE!

 

Eureka! :p

 

 

 

I have suggested this a few times, now.

 

I think the Power Armor code would work well, too.

 

It would take a lot of work this way, but it would be worth it.

 

1.) Copy Power Armor code.

2.) Create Car Frames. Scatter a handful through the world.

3.) Create Modular Parts and a Garage Workbench w/Parts Recipes.

4.) Animate and script.

 

It has never made sense to me that in the Fallout Apocalypse, we have Robots, Power Armor, Vertibirds, and Plasma Rifles, but no one ever stops to think...

 

"Gee, I wonder if I can get that car to start."

The power armor coding barely works for power armor. Bethesda cut a mounted MG because they set it up to use some power armor elements and its f'ing horrible. It just doesn't work. The vertibirds work by being animals that add the player as an armor addon. That's right, vertibirds are animals. Power armor themselves are a race, they can sometimes come to life on their own which is terrifiying. Both are exhaustively coded to work.

 

There's a few things in fallout 4 that are surprising how much of the game files they take up. Power armor is easily 5% of the game. The scripts that tell all the people in diamond city what to do during different quests and times of day/year are another 5% of the game. The entire main quest is maybe 5%

 

 

This makes me sad.

 

What I was thinking of was basically copy/paste and modify, but it sounds like that isn't an option here.

 

Even so, one has to wonder (as above) whether or not it might be possible to do with the Vertibird code on a different model.

Or, even, take the horse code from Skyrim and apply it to the Giddyup Buttercup display at Atomatoys. *nod self*

 

Really, I have no concept of how things are coded in the game, and am only barely scratching the surface of modding, myself. So anything I say can be taken with a healthy grain of salt, and I am well aware of that.

 

But, that being said? It was not a bad idea conceptually. I mean, look at how much fun Automatron is. Doing that with vehicles? HELL. YES.

 

Still... :sad face:

 

But thanks for at least letting me know it isn't viable. :)

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