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Completely new to modding Mass effect 3


zytherius

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Now i've been banging my head against a brick wall for 3 days straight right now trying to get these mods to work.. The mods i have currently are

 

BackOff + patches

JAM (the alternative to Mass effects happy ending)

CEM

JAM to CEM

Restored Engineer Recruitment

and

Improved fitness and endurance

 

 

That and several Texture mods.. Now the texture mods i know how to do.. Load the TPF files through tex mod and then update the TOC bin file etc etc

 

What i'm not understanding is that when i use the Warrenty voider .dll file replacer which is suppose to allow you to edit the dlc files IT STILL ASKS FOR DLC CONFIRMATION and then says "Oh your dlcs are corrupt.. Here is a list" and doesn't give a list... Now i read somewhere it has something to do with some dlc's being over 2 gig? But i don't know how to check or fix that

 

I just want to play this game again.. But at the moment i'm getting ready to give up and just torrent this.. even though i own it

 

can anyone help?

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You mentioned tex mod but I'm guessing you're installing the textures with the tpf/dds tools in me3explorer, is that correct?

 

If so, here's what I find I typically have to do. Run the AutoTOC (I'm at work so I can't confirm the path for you) on the main game and all the DLC folders, both the mods and the official DLC you have.

 

Once you do that, you hopefully will have the game load without that error.

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Yeah as i said i found out the the DLC_CON_END folder i'm not sure if its an official or an imporved fitness/endurance mod but the sraf file is over 2 gig that could be causing the problem

 

But i don't know what to edit to make it smaller? Something about Vanilla-ing the folder?

 

Yeah the auto toc.. Then check to seee if there are updates.. Then update it

 

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DLC_CON_END is the official Extended Cut ending, so you're fine there. If you only see a big Default.sfar file, then textures did not get installed into that. Which might be possible but typically texplorer, on the first scan, will unpack all DLCs so that textures can be applied.

 

I'd say run AutoTOC on all the DLC mods or any folder that has not just a big Default.sfar file in it but instead a CookedPCConsole folder which is then full of files.

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Right i'll try that.. Then if that doesn't work i'll uninstall everything.. And one by one install mods one by one and see which one causes the problem..

 

its just i assumed that the .dll files from warrenty voider would stop the dlc checking and also enable console?

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Hopefully that AutoTOC trick works. Here's what little I know of the dll process and also how DLC is authorized.

 

The dll essentially is a hijack and the reason it's important is it allows modders to use files larger in size than the originals. Before we were stuck with whatever size file was available and work with that. Now we can add objects and do a lot more.

 

But, the other piece of the DLC authorization comes with the PCConsoleTOC.bin file needing to match up with the files and more importantly, file sizes of a DLC. Like the dll, a smaller file size seems to be fine but larger than expected is no good. Textures create larger files and if the PCConsoleTOC.bin file doesn't update properly from the tpf/dds tools, then you get that error.

 

Just happened to me actually on my last ME3 setup and once I went with AutoTOC, the problem was solved.

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Heh, yeah. In their defense, I'm fine with Bioware making a game and not providing modding tools. It's a serious pain to do for a developer. It's just they made such great characters, to most of us anyway, and a story we overall liked, that when everything completely fell apart a bunch of us were like, "Why!?" So, here we are, doing what we can get to enjoyment from the game in different ways. Quite frankly, if WarrantyVoider hadn't had such a hate for the endings, almost none of these mods would exist.

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