I've always hated the pip-boy. I have a mod installed right now that removes the pip-boy when you're in third-person, but I need something better. You know how when you're in power armor, you can navigate your inventory, quests and map without ever seeing the pip-boy? It's just a floating menu. I want to see THAT menu even when I'm not in power armor, as if it's some sort of hologram. Is it possible right now?

I need a simple mod that removes the pip-boy.
#1
Posted 05 March 2016 - 07:34 PM

#2
Posted 05 March 2016 - 07:52 PM

*Been looking through SouthpawUI files. Advanced things can be done, but the files I've read are 5k+ lines of code. Hopefully there's an easier way.
#3
Posted 05 March 2016 - 08:00 PM

Probably will be best to just wait for the Creation Kit. It's almost here, so just hold on.
#4
Posted 05 March 2016 - 08:19 PM

#5
Posted 05 March 2016 - 08:27 PM

That was my conclusion too after banging my head on the keyboard again and again. I was looking at bartermenu and containermenu swf files to track switching between my tab and vendor tab (with goal of keeping them in sync). Found some insightful syntax that's probably part of the solution. My gut feeling is that our problems will be solved in the same manner, some form of button/key interception. Just one of several ideas shelved until CK.
Pretty much. It might be possible right now, but it would be a lot of trouble for something that is likely to be both easier and of superior quality when the CK is released. And for that matter, when F4SE is more fleshed out.
#6
Posted 05 March 2016 - 10:38 PM

Here's some rabbit hole swf reading if anyone's interested, but I'd rather enjoy the game at this point than spend all my free time getting frustrated. I prefer to make things, but c'est la vie.
http://forums.nexusm...moddinga-start/
http://forum.worldof...-with-rabcdasm/
https://www.adobe.co...vm2overview.pdf
Edit: Gut feeling says the keypress itself shouldn't matter, that the "bring up Pipboy" event should already be in a function or script. Haven't found it yet, though. In fact, the only reason I've been hunting button/key presses is to see if they reveal the name of the activated functions.
#7
Posted 05 March 2016 - 11:03 PM

;/ Decompiled by Champollion V1.0.5
PEX format v3.9 GameID: 2
Source : g:\_F4\Art\Raw\Scripts\OpenInventoryInfoScript.psc
Modified : 2015-07-14 14:24:34
Compiled : 2015-12-11 13:01:16
User : builds
Computer : RKVBGSBUILD05
/;
const ScriptName OpenInventoryInfoScript extends TopicInfo
{ opens actor's inventory on the info OnEnd event }
;-- Functions ---------------------------------------
Function OnEnd(ObjectReference akSpeakerRef, bool abHasBeenSaid)
If (Utility.IsInMenuMode() == False)
Utility.wait(0.2)
If (akSpeakerRef == Game.GetPlayer() as ObjectReference)
(akSpeakerRef as Actor).GetDialogueTarget().OpenInventory(True)
Else
(akSpeakerRef as Actor).OpenInventory(True)
EndIf
EndIf
EndFunction
#8
Posted 07 March 2016 - 03:29 PM

http://forums.nexusm...p-boy-function/
#9
Posted 07 March 2016 - 03:51 PM

just an FYI, I did very little when editing the .swf files for SouthPaw UI. I don't know all that much about flash files and basically only know enough to find and edit the text that displays on the screen for the button presses.
Not sure what program your using to look at the files but JPEXS works well.
Edited by chucksteel, 07 March 2016 - 03:51 PM.
#10
Posted 07 March 2016 - 05:42 PM

I've always hated the pip-boy. I have a mod installed right now that removes the pip-boy when you're in third-person, but I need something better. You know how when you're in power armor, you can navigate your inventory, quests and map without ever seeing the pip-boy? It's just a floating menu. I want to see THAT menu even when I'm not in power armor, as if it's some sort of hologram. Is it possible right now?
I never realized how much I want a mod like this until now. I've always loved Readius, but I like this so much better.
Also tagged with one or more of these keywords: pip-boy, power armor, hologram, remove, first-person, third-person, inventory
