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Settlement guards with weapons equipped

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#11
fuzzboy101

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Bump, probably the one of the best ideas, this always bugged me too seeing the guards put their weapon away then pull out a gun from thin air 



#12
gob2

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In the creation kit, under Character>Package>(any package)>flags there is a flag for "weapon drawn".  I think this is what you're looking for.  Sorry if it's not.



#13
prizrakss

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Yeah THIS has to be fixed ASAP. Technically it is easy, in theory. Fidn the proper animation for Guard Post, remove it and add the animation that the Goodneighbour or Diamond City guards use when they 'stand guard'.Trick is finding the damned thing. Still trying to do this myself, but so far no luck.


Any success?

#14
shaiqullah

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so i think for modders its a hard job... im sure many are trying



#15
markusm1000

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I think visible weapons were originally intended by Bethesda because the guard marker is equipped with a weapon.
 
 Attached File  guard.jpg   78.03KB   0 downloads
 
But then they noticed that this pose didn't fit short guns or melee weapons and then decided not to use a weapon at all.

The Goodneighbor-Guards don't "stand guard", they walk around with their weapons drawn.

 

For a mod you would not only need a single new animation, but one for each weapon type. You would have to take everything from the knife to the minigun into account, because you cannot know which weapon your settler, who is assigned as a guard, uses. Then you would have to implement it so that one marker can have different animations.


Edited by markusm1000, 27 February 2020 - 02:02 PM.


#16
shaiqullah

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Yeah THIS has to be fixed ASAP. Technically it is easy, in theory. Fidn the proper animation for Guard Post, remove it and add the animation that the Goodneighbour or Diamond City guards use when they 'stand guard'.Trick is finding the damned thing. Still trying to do this myself, but so far no luck.

constructible guards from nexus mods







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