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Handheld flashlight


Jek84

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I dont know if I'm the only one that would absolutely love to see a handheld flashlight. Personally I refuse to use the mining helmet and I'm using an invisible pipboy mod since I dont like how it often cause clipping and most gear setups simply look better without it.

 

I suppose it basically would be a weak blunt melee weapon with a toggleable flashlight? Maybe it could be expanded with a constant but slowly usage of Fusion Cells while the light is toggled to give some semblance of a battery usage?

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  • 1 year later...

Sounds like a great idea! They have cool handheld flashlights in New Vegas mods but I would love to see some in Fallout 4.

 

I do not know how to accomplish this, although I do have some good ideas and could help creating functional batteries.

 

Some starting ideas would be to make a weapon which projects a steady light beam when fired and consumes batteries in the process. I'm thinking that we could retexture a fusion core to look like a battery and then make it smaller in scale; this would be a perfect ammo to use with a newly created 'flashlight' type weapon.

 

If it's hard to make a weapon which consumes a fusion core to project a beam of light via the fire button, perhaps it could behave like a tactical flashlight weapon modification from the tactical weapon mods mod. The light of the flashlight will replace the pipboy light.

 

I have spoken to some other modders who have made great battery retextures and they gave permission to use them...

https://www.nexusmods.com/fallout4/mods/2325/?

https://www.nexusmods.com/fallout4/mods/19020/?

Edited by itsbooby
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  • 11 months later...

sad...I guess Fallout 4 modders might not really even deserve this awesome mod anyways, am i right?

Don't let it get you down.

If you do get it to work, be sure to let me know. :wink:

Edited by lefttounge
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