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[LE] NPCs non-hostile upon Werewolf transformation


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I had a request for a mod that stop NPCs from being hostile upon the player transforming.

 

I've tried editing factions to make PlayerWerewolfFaction = Ally/Friend/Neutral but they guards (and typically anyone) will start attacking as soon as I get into a certain radius.

 

I've altered (and completely erased) the WerewolfAlarmist list.

I created one for Vampires (not Vampire Lord) but this seems to be on a different level.

 

And yes, I know the mod Werewolf Mastery does this but I want this as an only-feature mod.

 

Any help will be much appreciated.

 

EDIT: I figured it out. All I did was erase the contents of the WerewolfAlarmists and WerewolfHatedFactions in the FormLists section under Miscellaneous.

Edited by AlexTheHollow
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