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Random Hardspots in my world.


Bauldric

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So, as my title suggests. I am getting random hardspots that seem to persist in my world no matter what. I can not figure out what is causing them because every time I try to trouble shoot they remain no matter what. It doesn't matter if I edit the world space or not and I am no longer using console commands (unless mods are behind the scenes). It seems to happen only in editable spaces and mainly in sanctuary. I will also post a load order but I am not sure what to do. Does anyone have any suggestions on how to trouble shoot this beyond what I have been doing of besides pulling out mods one by one?

 

 

 

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 Damage Threshold.esm
3 3 SpringCleaning.esm
4 4 Homemaker.esm
5 5 SettlementKeywords.esm
6 6 Robot Home Defence.esm
7 7 Snap'n Build.esm
8 8 ArmorKeywords.esm
9 9 Simple Bug Fixes.esp
10 a OWR.esp
11 b BrighterSettlementLights_LessHarsh.esp
12 c Balanced Fusion Core Drain.esp
13 d DeadBodyCollision.esp
14 e Fr4nssonsLightTweaks.esp
15 f LongerPowerLines3x.esp
16 10 Move (Get Out the Way).esp
17 11 QuickEnterFromStand.esp
18 12 QuickExitToStand.esp
19 13 dD-Action Ragdoll Force.esp
20 14 dD-Reduced Explosion Force.esp
21 15 ShellRain.esp
22 16 Simple Intersection.esp
23 17 IncreasedSettlerPopulation50.esp
24 18 dD-Enhanced Blood.esp
25 19 LongerAreaRespawn.esp
26 1a Brotherhood of Steel Kit.esp
27 1b MoreBipodAndSniperBarrel.esp
28 1c MMP4APA-blue.esp
29 1d MMP4APA.esp
30 1e Tougher Vertibirds.esp
31 1f Pos_GuardPositions.esp
32 20 Pos_ShopPositons.esp
33 21 DD_AIO_I_Hate_You_All.esp
34 22 DD_I_Ran_Out_Of_Funny_Names.esp
35 23 ValdacilsItemSorting-Misc.esp
36 24 BetterGenerators.esp
37 25 Weaponry Overhaul.esp
38 26 DD_Wasteland_Children_done_right.esp
39 27 LegendaryModification.esp
40 28 LegendaryModificationMisc.esp
41 29 LegendaryModificationCSA.esp
42 2a LegendaryModificationGroknak.esp
43 2b NX Pro - Farm Core.esp
44 2c ValdacilsItemSorting-Mods.esp
45 2d CutWeaponModsRestored.esp
46 2e NX Pro - Harvest Overhaul.esp
47 2f NX Pro - Farm Core - Homemaker.esp
48 30 ValdacilsItemSorting-AidReducedWeight.esp
49 31 NX Pro - Farm Core - Valdacil's Item Sorting.esp
50 32 Homemaker - SK Integration Patch.esp
51 33 Homemaker - Greenhouse and Bunker Disabler SK.esp
52 34 Homemaker - Streetlights Use Passive Power.esp
53 35 DV-Deadly Vertibirds.esp
54 36 DV-Armored Pilots.esp
55 37 Wasteland Sniper by Hothtrooper44.esp
56 38 OCDispenser.esp
57 39 OCDecorator - No Experience.esp
58 3a OCDecorator.esp
59 3b Cuts and Blunts 3.0.esp
60 3c SC_ExpandedScrapList.esp
61 3d Water Sources Expanded.esp
62 3e DD_flag_poles.esp
63 3f BetterNightVision.esp
64 40 AltNightVision.esp
65 41 AltNightPerson.esp
66 42 AltReconVision.esp
67 43 AutoDoors.esp
68 44 chem redux.esp
69 45 Companion Infinite Ammo.esp
70 46 Companion Infinite Ammo and Unbreakable Power Armour.esp
71 47 Cozy Beds.esp
72 48 Craftable Armor Size - Fix Material Requirements.esp
73 49 Craftable Armor Size.esp
74 4a Crafting Workbenches - Removed Crafting Experience.esp
75 4b Crafting Workbench.esp
76 4c Crafting Workbenches - Ammo.esp
77 4d Crafting Workbenches - Ammo Expanded.esp
78 4e Crafting Workbenches - Ammo Special.esp
79 4f Crafting Workbenches - Faction and Quest Requirements.esp
80 50 Crafting Workbenches - Power Armor.esp
81 51 Crafting Workbenches - Pre War and Manufactured.esp
82 52 DD_TRUMP_2016_MAKE_MODDING_GREAT_AGAIN.esp
83 53 DisableVanillaFastTravel.esp
84 54 BetterShackBridges.esp
85 55 Lasers Have No Recoil.esp
86 56 LasersNoRecoil - Beam Splitters Patch.esp
87 57 Northland Diggers.esp
88 58 PersonalPackBrahmin.esp
89 59 ReasonableWorkbenchPerks.esp
90 5a Robot Home Defence - Settlement Keywords.esp
91 5b SettlerRenaming.esp
92 5c BetterJunkFences.esp
93 5d Snap'n Build - Bunker.esp
94 5e Snap'n Build - Capsule.esp
95 5f Snap'n Build - Greenhouse.esp
96 60 Snap'n Build - Industrial.esp
97 61 Snap'n Build - Patches.esp
98 62 Snap'n Build - Real Estate.esp
99 63 The Rebel.esp
100 64 You Talk Too Much.esp
101 65 Muzzle Flash.esp
102 66 BossChestsHaveLegendaries.esp
103 67 Cozy Beds - My Bed.esp
104 68 PortableSleepingBag.esp
105 69 SpotlightFix-200.esp
106 6a combat_PA.esp
107 6b tumbajamba Advanced Engineering.esp
108 6c combat_PA - tAE - AWKCR - VIS AbS.esp
109 6d FunctionalDisplays.esp
110 6e VIS-PatchFunctionalDisplays-Misc+Junk+DEF_INV.esp
111 6f ValdacilsItemSorting-JunkBetter+DEF_INV.esp
112 70 FunctionalDisplays-MISC-Vanilla.esp
113 71 MoBettaScrap.esp
114 72 DD_Ernest_Rutherford_Perk_Overhaul.esp
115 73 Simple Bug Fixes - Lone Wanderer.esp
116 74 More Power Armour Mods.esp
117 75 Nuclear Perks RHD Compatibility.esp
118 76 Business Settlements.esp
119 77 BusinessSettlements-SKPatch.esp
120 78 CBBE.esp
121 79 DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp
122 7a BasementLiving.esp
123 7b ImmersiveVendors.esp
124 7c VisibleCompanionAffinity.esp
125 7d VisibleCompanionAffinity_AffinityCheck.esp
126 7e ArtilleryFlare.esp
127 7f ArtilleryInstantdbl.esp
128 80 Armorsmith Extended.esp
129 81 Paintable Helmets.esp
130 82 Armorsmith Combat Helmet Illumination 1.2.esp
131 83 Combat_Helmet_Illumination 1.2.esp
132 84 Paintable Helmets - AE Patch.esp
133 85 FunctionalDisplays-Weapons-CWMR.esp
FunctionalDisplays-Weapons-BS-CWMR.esp
134 86 FunctionalDisplays-Weapons-WO.esp
135 87 FunctionalDisplays-Weapons-WO-CWMR.esp
FunctionalDisplays-Weapons-BS-WO-CWMR.esp
136 88 ValdacilsItemSorting-Weapons.esp
137 89 CWMR-Patch-ValdacilsItemSorting-Weapons.esp
138 8a CWMR-Patch-Weaponry Overhaul.esp
139 8b SkjAlert_DLC01.esp
140 8c SkjAlert_RS-.esp
141 8d PA_Materials_Paints.esp
142 8e MPAM PAMP Patch.esp
143 8f ValdacilsItemSorting-DLCAutomatron.esp
144 90 PA_Materials_Paints_Automatron.esp
145 91 Armorsmith Automatron.esp
146 92 ValdacilsItemSorting-Ammo.esp
147 93 ValdacilsItemSorting-ArmorBySlot.esp
148 94 ValdacilsItemSorting-CosmeticsByType.esp
149 95 ValdacilsItemSorting-ExplosivesSortTop.esp
150 96 ValdacilsItemSorting-NotJunk.esp
151 97 ValdacilsItemSorting-Perks.esp
152 98 VIS-PatchChemRedux.esp
153 99 VIS-PatchChemReduxWeightless.esp
154 9a VIS-PatchSimpleBugFixes-Armor.esp
155 9b Grasslands - Healthy.esp
156 9c Grasslands - Unhealthy.esp
157 9d DD_Perk_Reset_WIZURD_HAIRRYY.esp
158 9e BetterSettlers.esp
159 9f BetterSettlersNoLollygagging.esp
160 a0 BetterSettlersMortalPack.esp
161 a1 DarkerNights.esp
162 a2 FogOut.esp
163 a3 EnclaveX02.esp
164 a4 ImmersiveFastTravel.esp
165 a5 IFT_Worker.esp
166 a6 DarkerNightsDetection.esp
167 a7 DarkerNights-FogOut.esp
168 a8 TrueStormsFO4.esp
169 a9 DarkerNights-TrueStorms.esp
170 aa Radiant Clouds and Fogs.esp
171 ab DarkerNights-Radiant.esp
172 ac TrueStormsFO4-ClimateSettings.esp
173 ad TrueStormsFO4-GlowingSeaExtraRads.esp
174 ae TrueStormsFO4-NoConstantRads.esp
175 af WET Clearer.esp
176 b0 Better Explosives - Normal.esp
177 b1 Better Explosives - Enhanced Grenades.esp
178 b2 Better Explosives - Perks redone - No Trajectory.esp
179 b3 Better Explosives - Grenade Frequency 30.esp
180 b4 Armored General by Hothtrooper44.esp
181 b5 Armorsmith Hothtrooper44 Extended.esp
182 b6 Dogmeat's Backpack.esp
183 b7 Pip-Boy Flashlight.esp
184 b8 autoweapons.esp
185 b9 Arbitration - Better Combat AI.esp
186 ba Arbitration - Farther Grenade Detection.esp
187 bb Arbitration - Fall Damage Overhaul.esp
188 bc Arbitration - Compass Radar Reduction.esp
189 bd Arbitration - Molotov.esp
190 be Arbitration - No Condition Regeneration.esp
191 bf SurvivalNormalEnemyDamage.esp
192 c0 SurvivalNormalPCDamage.esp
193 c1 3dscopes-framework.esp
194 c2 3dscopes-replacer.esp
195 c3 3dscopes-replacer-ATS-CWMRPatch.esp
196 c4 VIS-PatchFunctionalDisplays-Aid.esp
197 c5 FunctionalDisplays-Drinks-Vanilla.esp

Edited by Bauldric
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Yes, that's exactly what I mean. Not only that but it stops everything else. For all intensive purposes it is just an invisible metal object that spawns in random spots. It's always like the size of a cube going on forever into the sky.

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It could be a tree? There was an invisible tree in Sanctuary before that I could scrap, it seems to have been fixed though.

 

Good luck,

Geoff

Possible but I don't think so, because it happens inside a building that is built on top of one of the collapsed house's foundations.

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Do you happen to use mesh replacers? The only other time I've encountered this is with repaired sanctuary bridge. there is a corner (the angled stone corner that has a collision going straight instead of following the angle. Though I can jump over it.

 

Good luck,

Geoff

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