Ok so I have found out about as much as I am going to be able to over Coruscate blades. but first the mods that re-enabled the production of the Coruscate long sword was not the "immersive weapons" mods, but rather "Summerset Isle" mod by "yourenotsupposedtobeinhere".
Secondly I have managed to find Coruscate ore in the mines in the Summerset Isle, and with that, smith Coruscate Ingots, then using them I discovered there IDs. But there is a problem, for when I typed there IDs into the consul commands, they came up as non existent, and therefore un-replicable through the consul commands. as for why this is so, I have no idea, but perhaps it has to do with how the "Summerset Isle" mod interacts with the vanilla script, however ill leave that to others.
As for the weapon itself, it's weight is 5, making it one of the lightest one handed weapon I am aware of (excluding daggers). Also its speed is easily 2 or 3 times faster then any sword in the game; making it as was stated above, around the same speed as the Deadric dagger, if not faster. And lastly its damage is FAR greater then any normal blade in the game, for as it was, it had a base Damage of 75 for my character, which on its own is fairly respectable, but once I upgraded it at a grind stone, I was able to get it to a base damage of 226, and that is without any enchanted armour that would otherwise increase my characters one handed ability's. and as for the damage increase, this is a number that I have been unable to reach with any vanilla skyrim blade, and even most moded blades (excluding the god like super weapons), for the only weapon that I was able to craft to the same existent were the blades "Anduril", and "Glamdring" from the "Isilmeriel LOTR Weapons Collection"
Overall it is by fare the greatest lore friendly weapon for Skyrim, that I have come across thus far.
And if anyone can get these IDs to work in the consul codes, please let me know
Coruscate Ore: 4A39C11D
Coruscate Ingot: FF0040AC
(and a reminder theses codes are from the Summerset isle mods, and will require the mod if they have any chance of working, for the originals are ether buried deep within the script and coding of Skyrim, or deleted altogether)