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Fallout 4 Survival Mode Beta


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#511
orcus2190

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In response to post #36664880. #36696840 is also a reply to the same post.


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Does putting a * in front of the mod name in plugin.txt really allow a mod to run?

#512
hieunj

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In response to post #36664880. #36696840, #36703575 are all replies on the same post.


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no it didnt work for me

#513
BettleJuz

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In response to post #36664880. #36696840, #36703575, #36707050 are all replies on the same post.


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Yes, it absolutely works. Just remember to set plugins.txt to read-only after you make the changes, and not opening NMM after that if you don't want to start over again. For more info, check "Solution #3" in the description of this mod:

http://www.nexusmods.com/fallout4/mods/11479/?

You can even use the tool it provides to save you the changing plugins.txt process. I've tested it by myself and it completely works.

You're welcome :)

#514
ResistingMetal5

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I don't have the beta, but I got a NMM update and now no mods works. After reinstalling them my game just crashes when I try to load a game.


#515
Ethreon

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I don't have the beta, but I got a NMM update and now no mods works. After reinstalling them my game just crashes when I try to load a game.

What's that got to do with this topic?



#516

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In response to post #36538710. #36546365, #36563250, #36563570, #36594350, #36615955, #36631860, #36632370 are all replies on the same post.


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he was probably high and forgot his manners in the process.

#517
zer0thegreat

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Okay I can;t explain it but my mods still work after I went into the beta so I never had to worry about this.

#518
Viseriod

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In response to post #36538710. #36546365, #36563250, #36563570, #36594350, #36615955, #36631860, #36632370, #36734090 are all replies on the same post.


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The idea of using vertabirds as fast travel is genius. I still think that making a version that you pilot would be more fun. But atleast in the spirit of survival mode, having the vertabird require fuel and potentionally shot down in route should be a feature. Man this is giving me so many ideas... printerkop, if you don't make a mod for this I just might! Come on besthesda, come out with the creation kit or make this a feature already!!!

#519
SeamusCameron

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In response to post #36538710. #36546365, #36563250, #36563570, #36594350, #36615955, #36631860, #36632370, #36734090, #36777275 are all replies on the same post.


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Pack Brahmins (mod), Automatrons, Companions, and Lone Wanderer Dogmeat combo, Scavenging Benches(or whatevertheycallems). Those all aid you in hoarding and transporting scrap to make your super, ultra, mega, minuteman base of ultimate doom. They also become much, much more important. You really have to think about how much food, water, and ammo you're taking with you into the Boston wastes. It definitely has a bunch of rough edges (no indicators for how much you need to eat/drink/sleep? No values on food and water? C'mon Beth, that's a no brainer) but I'm really starting to like what could be done with it. Ultimately modders will make it immensely better but it's a nice platform to start from.

#520
AndrosForever

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Why mention Skyrim necessity survival mods but not current Fallout 4 necessity survival mods? I have Primary Needs installed, and it does a decent job at creating the need for food and water on a regular basis to stay healthy.




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