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Character Updates


Mirocu

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Hello and welcome! :)

 

 

In this thread we can post updates as to what our characters are doing in the Capital Wasteland and other places provided by DLCs. I put the thread here so quest spoilers could be spewed if anyone desires that.

 

My character is named after me; mirocu, and a brief summary and pic can be viewed on my profile page.

 

These days I´m far away from any official quests and spend most of my time running around killing baddies and collecting loot to sell. I currently have 400.000 back in my Megaton home with an additional 35.000 on me.

 

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  • 2 weeks later...

Getting my bearings again after my winter hiatus. Have a few routes around the Capital Wasteland with good enemy counts and I´m currently in the process of reclaiming them.

 

Last report comes from L´Enfant Plaza where muties were killed and loot gathered. This route usually continues with a visit to Washington Monument and Takoma, with the conclusion at Friendship Heights :)

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Currently wandering the wastes over-encumbered again. Too much loot and not enough vendors to buy it all :P

 

Specific location: Kaelyn´s Bed and Breakfast. It´s a nice morning and I´m waiting for my breakfast.. :P

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Ugh.

 

 

Been wandering around over-encumbered for an hour and with a full inventory in Gunny. Had to wait two entire days before I could sell some of the stuff at Tenpenny Tower and later some at Megaton.

Upon returning home, I decided to change weapons since I was running low on minigun ammo and I have been wanting to have some missile fun.

 

 

And as if that´s not enough, today I made save number 10.000!! :dance:

 

Currently wrecking some havoc at L´Enfant Plaza.

Edited by Mirocu
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  • 4 weeks later...

Post edit warning: DON'T set the Cure Addiction effect to Self! NEVER set Cure Addiction to an object or your FO3 WILL crash! Limb Restoration (the individual ones) may have been making me crash as well, so don't use those either to be safe.

 

I'm going to assume from OP's description that people other than OP can participate too...so here goes:

 

I made Fallout: New Vegas-inspired chems* and armor with the GECK for my character, Minx. Minx needs to get to GNR for my main quest (but she's only going to go as far as Rivet City and end up ignoring Dr. Li for being a *****, b/c I have a mod that adds Harkness and Ronald Laren as followers), just promised to find Bryan a new home, am on the Landmine quest for Moira oh and she just recruited Ronald Laren after getting the jammies and convincing him that Sierra is a flaky bimbo with no appreciation for fine men anyway.

 

Predictably, Minx has just cured herself from getting absolutely messed up on chems (Mentats, Buffout, Quantum and Psycho addictions...Doc must be out of his pre-war purgatives!), just cured low radiation sickness and is now completely broke, thanks to Moira Brown. Maybe I should install a radiant prostitution mod for Minx, lol.

 

 

 

Do you know what pisses me off about this first trial playthrough though? No vendor ever sold Pinks and Jenny Stahl only sold Minx ONE Fixer. ONE. x.x It sucks that my character gets to live in a Vegasized DC and the new high quality chems are also even rarer than Nuka-Cola Quantums (without console).**

 

 

= mindumindumindu

 

The Chems Are:

 

Nuka-Cola Pink, flavored with dragonfruit: (EDITED)

+100% Damage increase (also a custom effect script), +60 AP and +50 Increrased Damage Resistance at the cost of 25% chance of addiction and +50 UMON for 30 hours. Addiction same as Ultrajet addiction. No radiation.

 

Nuka-Cola Ice, a stevia-sweetened diet beverage whose active ingredients are caffeine and ephedra:

Since Str & End have Buffout and Int & Per have Mentats in FO3, I decided to make a Cha & Agi chem that comes with +25 UMON for 30 hours and has a 10% addiction chance. Addiction effect is the same as Psycho addiction, I think. No radiation.

 

Fixer, a chem that fixes your equipped weapon, but also has 5% addiction chance and +10 UMON for 30 hours. Med-X Addiction effect at withdrawal, but since I'm always needing Fixers and Pinks anyway, the addiction "penalties" ar kind of vestigial. I'm never NOT going to be on Fixer or Pink, you know?

 

Thermo, which gives 75% Fire Resist, 50% Energy Weapon resist (did you know FO3 doesn't have an effect for this?) and 25% Rad Resist at the cost of immediately deducting 10 HP. Thermo has +25 UMON for 30 hours and a 10% addiction chance. Its withdrawal effect is the same as Nuka-Cola Quantum.

 

 

**I put them into the food and drug vendor lists, (yes, the 100 ones and the 75 ones) what am I doing wrong? D:

Edited by mindumindumindu
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mindumindumindu, on 23 May 2016 - 11:25 AM, said:

 

 

I'm going to assume from OP's description that people other than OP can participate too...so here goes:

That is indeed my intention, welcome! :laugh:

 

 

Cool to mix some Vegas things into 3, though I´m content with my game as it is. Btw, what weapons are Minx´s primary?

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mindumindumindu, on 23 May 2016 - 11:25 AM, said:

 

 

I'm going to assume from OP's description that people other than OP can participate too...so here goes:

That is indeed my intention, welcome! :laugh:

 

 

Cool to mix some Vegas things into 3, though I´m content with my game as it is. Btw, what weapons are Minx´s primary?

 

Minx's primary tagged weapon skill is Small Guns (b/c there are so many small guns in-game and their ammo is much cheaper and plentiful, plus Alien Blaster/Firelock), but she's been mostly using Butch's switchblade so far. (It's damn good at 6 DMG and only 1 weight, but it can be slow.) However, later on as Minx explores more abandoned places, she finds everything, buys up all ammunition (except mini nukes) and carries those guns around, in case one of them breaks or doesn't do enough damage. (eg. Piercing weapons work better on ants, EMP weapons on robots, etc.) In fact, you could read up on Minx's craziest battle (so far) here.

 

Minx was terrified everytime the queen would walk backwards instead of swiveling to the left or the right - and she had to be careful too, b/c the queen's abdomen was armored and her sheer size made it hard to see. Melee was risky, b/c Minx would be forced to stop for one second or so after taking a swing - giving the queen enough of a window of time to turn her head towards Minx, if Minx wasn't constantly moving after every 1 swing. In the end, after using up the 10mm ammo, the .40 caliber ammo, the energy cells from the crappy laser guns, etc. Minx had to run away, sneak back in and finish off the queen with a bottlecap mine from Marigold Station. That battle was insane, exhilarating and Minx got an Ant Queen Pheremone for later too.

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