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Looking for a Senior Modeller, to help a Rookie


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Hiya,

Long story short

I started using Cinema 4d because i thought its easy to handle than other 3d program but its not and not many teaching videos up there. I have 3DS MAX here but its complicated to use. I'm not a 3d modeller or a programmer but I'm intrested in handling one. I have great ideas what to make and art for it to maybe use it as a base but all I saw is complicated stuff and sadly I don't have that much time as I used to. I figured out a few terms like the Boole and UV but its really not easy to figure it out without a handbook or something. I successfully made two custom shape attached into each other in it, and done some knife tool modifications but I'ts really not enough to make mods.

I know that you need to choose the program in the main categories like artistic or engineering modelling, there are also programs for minor changes but I really don't know what tool I need. I use Adobe products for drawing and editing photos and pretty much gonna buy the whole shabang someday when I save up money - thats why I thought Cinema 4d would be nice because the interface kinda reminded me photoshop - and learn stuff, but I really don't know what I prefer for modelling.

I kinda know how to handle sounds and music, also pictures and art, why not learn to model too.

Currently I'm working on a model I got for free, for Fallout 4, but its really not easy to handle it. If you want to be part in the creation of a power armor while helping me understand the fundamentals of 3d modelling and maybe some of modding too, it would make me really happy too. :laugh:

I'm also working on figuring out the protagonist voices to somehow (I really don't know yet how) make a morph setting for the game, so people could create some cool voices for quest mods or something.

Also working on figuring out the ending video to be modified into a cinematic that says some words about the acomplishments in the game.

So thats Plan A, Plan B, Plan C.

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The reason I say stick with Max is because there's a lot more support for it and even though the Fallout 4 niftools are not completely functioning yet, they will be soon after the GECK is released. Once you learn all the shortcut keys it really gets pretty easy to use. I don't think there are niftools for C4D at all.

Even though Millenia's tutorials are for a shotgun, his methods still apply to any model.

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  • 11 months later...
  • 1 year later...

I've learned to work in Cinema 4D and I have to say that, once you get the hang of the basics like box moddeling you can get very far just by practicing.

like this model: https://sketchfab.com/models/156fb99f319f4095a728db4aa2a7f4d7

all made up form box moddeling, boolies, and cylinders.

 

you could also try to learn Maya because there are more tutorials online for that but in my opinion, Maya is extremely user unfriendly. it is very powerful tho.

 

but if you would like to get started moddeling simple things right away with next to no knowledge required (for prototyping I suppose) then I can maybe suggest google SketchUp?

it has a very slow workflow but its extremely easy to use.

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