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Maya 2016 plugin here


Alecu

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I compiled and improved the maya plugin to work for maya 2016 and I also fixed some other bugs since my 2012 release.

 

You can find it here:

 

http://www.nexusmods.com/skyrim/mods/65421/?

 

I looked into fallout 4 support and ran into some issues completely unrelated to the maya plugin and actually coding the thing which stopped me from updating it.

 

A part of the plugin is made in a special way and I can\t integrate the new fallout 4 mesh system. Honestly if I didn't have a job and didn't run into these problems I would have probably at least managed to get support for basic meshes. I pretty much need to copy the existing code and reroute it to take the mesh data from the new structures introduced with fallout 4.

 

But I am stuck at a point where I can't even code despite knowing exactly what to do. And I don't like Fallout 4 that much so I don't have that much motivation.

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